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700字范文 > Minecraft 1.19.2 Forge模组开发 11.Mixin

Minecraft 1.19.2 Forge模组开发 11.Mixin

时间:2023-09-30 04:36:41

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Minecraft 1.19.2 Forge模组开发 11.Mixin

我们本次使用Mixin在1.19.2中制作一个属于自己的不死图腾。

演示效果 演示效果 演示效果

什么是Mixin?

简单来说是通过注入一些我们的代码,达到对MC原版内容的修改。

详细内容可以参考Minecraft 17.1 Mixin

1.首先我们需要在开发包中引入mixin的依赖,来到项目的build.gradle文件:

build.gradle

plugins {id 'eclipse'id 'maven-publish'id 'net.minecraftforge.gradle' version '5.+'//引入这个mixin依赖id 'org.spongepowered.mixin' version '0.7-SNAPSHOT'}version = "1.2.8-1.19"group = "com.joy187.re8joymod"archivesBaseName = "joy187"java.toolchain.languageVersion = JavaLanguageVersion.of(17)sourceSets.main.resources { srcDir 'src/generated/resources' }//设置你的mixin源文件名称mixin {add sourceSets.main, "re8.refmap.json"}minecraft {mappings channel: 'official', version: '1.19'accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.runs {client {workingDirectory project.file('run')property 'mixin.env.disableRefMap', 'true'property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'property 'forge.logging.console.level', 'debug'//客户端中指定你资源包中的mixin文件arg '-mixin.config=re8.mixins.json'mods {re8joymod {source sourceSets.main}}}server {workingDirectory project.file('run')property 'mixin.env.disableRefMap', 'true'property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'property 'forge.logging.console.level', 'debug'//服务端中指定你资源包中的mixin文件arg '-mixin.config=re8.mixins.json'mods {re8joymod {source sourceSets.main}}}data {workingDirectory project.file('run')property 'mixin.env.disableRefMap', 'true'property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'property 'forge.logging.console.level', 'debug'args '--mod', 're8joymod', '--all', '--output', file('src/generated/resources/')//数据包中指定你资源包中的mixin文件arg '-mixin.config=re8.mixins.json'mods {re8joymod {source sourceSets.main}}}}}repositories {mavenLocal()maven {url ""}maven {name "Progwml6 maven"url "/files/maven/"}maven { url 'https://dl.cloudsmith.io/public/geckolib3/geckolib/maven/' }// maven {// name "ModMaven"// url "https://modmaven.k-4u.nl"// }maven {name = "Curios API"url = "https://maven.theillusivec4.top/"}}dependencies {minecraft 'net.minecraftforge:forge:1.19.2-43.1.1'implementation fg.deobf('curse.maven:framework-549225:3873800')implementation fg.deobf('curse.maven:mrcrayfishs-gun-mod-289479:3874034')implementation fg.deobf('software.bernie.geckolib:geckolib-forge-1.19:3.1.36')compileOnly fg.deobf("mezz.jei:jei-1.19-common-api:11.0.0.211")compileOnly fg.deobf("mezz.jei:jei-1.19-forge-api:11.0.0.211")runtimeOnly fg.deobf("top.theillusivec4.curios:curios-forge:1.19.2-5.1.1.0")compileOnly fg.deobf("top.theillusivec4.curios:curios-forge:1.19.2-5.1.1.0:api")runtimeOnly fg.deobf("mezz.jei:jei-1.19-forge:11.0.0.211")//这里引入mixin依赖annotationProcessor 'org.spongepowered:mixin:0.8.5:processor'}jar {manifest {attributes(["Specification-Title": "Resident Evil 8 mod","Specification-Vendor": "Joy187","Specification-Version": "1","Implementation-Title": "Resident Evil 8 mod","Implementation-Version": project.version,"Implementation-Vendor" : "Joy187",//"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),//你资源包中的mixin配置文件"MixinConfigs": "re8.mixins.json"])}}jar.finalizedBy('reobfJar')tasks.withType(JavaCompile).configureEach {options.encoding = 'UTF-8'}publishing {publications {mavenJava(MavenPublication) {artifact jar}}repositories {maven {url "file:///X:/localmaven/mcmods"}}}

之后选择刷新gradle项目:

2.重新构建完成后我们在资源包中新建一个我们的mixin文件,文件名称与上面"MixinConfigs"字段填写的名称一样:

之后在文件中写一些内容:

re8.mixins.json

{"required": true,"package": "com.joy187.re8joymod.mixin","compatibilityLevel": "JAVA_8","minVersion": "0.8","refmap": "re8.refmap.json","plugin": "com.joy187.re8joymod.mixin.MixinPlugin", //注意这个地址"mixins": [],"client": [],"injectors": {"defaultRequire": 1}}

3.来到Java包中,在上一步中我们声明了一个plugin地址,按照这个路径创建一个MixinPlugin文件,作为模组的mixin启动器:

MixinPlugin.java

package com.joy187.re8joymod.mixin;import org.objectweb.asm.tree.ClassNode;import org.spongepowered.asm.mixin.extensibility.IMixinConfigPlugin;import org.spongepowered.asm.mixin.extensibility.IMixinInfo;import java.util.List;import java.util.Set;public class MixinPlugin implements IMixinConfigPlugin{private boolean isFrameworkInstalled;@Overridepublic void onLoad(String mixinPackage) {try {//这个字符串对应你的项目主类Class.forName("com.joy187.re8joymod.Main", false, this.getClass().getClassLoader());isFrameworkInstalled = true;} catch (Exception e) {isFrameworkInstalled = false;}}@Overridepublic String getRefMapperConfig() {return null;}@Overridepublic boolean shouldApplyMixin(String targetClassName, String mixinClassName) {return isFrameworkInstalled; // this makes sure that forge's helpful mods not found screen shows up}@Overridepublic void acceptTargets(Set<String> myTargets, Set<String> otherTargets) {}@Overridepublic List<String> getMixins() {return null;}@Overridepublic void preApply(String targetClassName, ClassNode targetClass, String mixinClassName, IMixinInfo mixinInfo) {}@Overridepublic void postApply(String targetClassName, ClassNode targetClass, String mixinClassName, IMixinInfo mixinInfo) {}}

之后我们在同样的包中新建一个LivingEntityMixin类,作为我们的注入类:

LivingEntityMixin.json

package com.joy187.re8joymod.mixin;import com.joy187.re8joymod.init.ItemInit;import net.minecraft.advancements.CriteriaTriggers;import net.minecraft.server.level.ServerPlayer;import net.minecraft.stats.Stats;import net.minecraft.world.damagesource.DamageSource;import net.minecraft.world.effect.MobEffectInstance;import net.minecraft.world.effect.MobEffects;import net.minecraft.world.entity.LivingEntity;import net.minecraft.world.entity.player.Inventory;import net.minecraft.world.item.ItemStack;import org.spongepowered.asm.mixin.Mixin;import org.spongepowered.asm.mixin.injection.At;import org.spongepowered.asm.mixin.injection.Inject;import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;@Mixin(LivingEntity.class)public abstract class LivingEntityMixin {//这里我们将代码注入到checkTotemDeathProtection中,注入位置是其HEAD头部@Inject(method = {"checkTotemDeathProtection"}, at = {@At("HEAD")}, cancellable = true)private void checkTotemDeathProtection(DamageSource source, CallbackInfoReturnable<Boolean> info) {LivingEntity livingEntity = ((LivingEntity)(Object)this);if (livingEntity instanceof ServerPlayer player) {ItemStack itemStack = null;Inventory inventory = player.getInventory();//在背包中找到我们的物品for (int i = 0; i < inventory.getContainerSize(); i++) {ItemStack stack = inventory.getItem(i);if (stack.getItem().equals(ItemInit.BODYGUARD.get())) {itemStack = stack;break;}}//如果找到了,当我们陷入濒死之时就会使用该物品并给予玩家一个15s的生命回复效果if (itemStack != null) {player.awardStat(Stats.ITEM_USED.get(ItemInit.BODYGUARD.get()));CriteriaTriggers.USED_TOTEM.trigger(player, itemStack);itemStack.shrink(1);player.setHealth(10.0F);player.removeAllEffects();player.addEffect(new MobEffectInstance(MobEffects.REGENERATION, 300, 1));player.level.broadcastEntityEvent(player, (byte) 35);info.setReturnValue(true);}}}}

把这个类的名称放入我们之前资源包中的注入文件中:

re8.mixins.json

{"required": true,"package": "com.joy187.re8joymod.mixin","compatibilityLevel": "JAVA_8","minVersion": "0.8","refmap": "re8.refmap.json","plugin": "com.joy187.re8joymod.mixin.MixinPlugin","mixins": ["LivingEntityMixin" //放在这里],"client": [],"injectors": {"defaultRequire": 1}}

4.在ItemInit中注册我们的物品,作为图腾使用:

ItemInit.java

public static final RegistryObject<Item> BODYGUARD = register("bodyguard",() -> new Item(new Item.Properties().tab(Main.TUTORIAL_TAB)));

在资源包中物品的名称、模型、贴图文件。

en_us.json

"item.re8joymod.bodyguard":"Crystal",

模型文件

bodyguard.json

{"parent": "item/generated","textures": {"layer0": "re8joymod:item/bodyguard"}}

贴图文件

5.启动游戏调试

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