效果展示
代码
平移模型核心代码const _tx=tx?tx:0;const _ty=ty?ty:0;const _tz=tz?tz:0;const tempTranslation = new Cesium.Cartesian3(_tx, _ty, _tz);const offset =Cesium.Matrix4.multiplyByPoint(m, tempTranslation, new Cesium.Cartesian3(0,0,0));const translation = Cesium.Cartesian3.subtract(offset, surface, new Cesium.Cartesian3());tileSet.modelMatrix = Cesium.Matrix4.fromTranslation(translation);
旋转及缩放模型核心代码
if(rx){const mx = Cesium.Matrix3.fromRotationX(Cesium.Math.toRadians(rx));const rotate= Cesium.Matrix4.fromRotationTranslation(mx);Cesium.Matrix4.multiply(m, rotate, m);}if(ry){const my = Cesium.Matrix3.fromRotationY(Cesium.Math.toRadians(ry));const rotate= Cesium.Matrix4.fromRotationTranslation(my);Cesium.Matrix4.multiply(m, rotate, m);}if(rz){const mz = Cesium.Matrix3.fromRotationZ(Cesium.Math.toRadians(rz));const rotate= Cesium.Matrix4.fromRotationTranslation(mz);Cesium.Matrix4.multiply(m, rotate, m);}if(scale){const _scale = Cesium.Matrix4.fromUniformScale(scale);Cesium.Matrix4.multiply(m, _scale, m);}tileSet._root.transform = m;
完整代码示例
请参考在线示例