1. 概念
Messenger,即进程间通信的信使.它是基于Message的进程间通信,我们可以像在线程间利用Handler.send(Message)一样.
Messenger是一种轻量级的IPC方案,它的底层实现其实就是AIDL.跨进程通信使用Messenger时,Messenger会将所有服务调用加入队列,然后服务端那边一次处理一个调用,不会存在同时调用的情况.而AIDL则可能是多个调用同时执行,必须处理多线程问题.
对于大多数应用,跨进程通信无需一对多,也就是无需执行多线程处理,此时使用Messenger更适合.
2. 使用
2.1 大致流程
服务端实现一个Handler,由其接收来自客户端的每个调用的回调服务端使用Handler来创建Messenger对象Messenger创建一个IBinder,服务端通过onBind()将其返回给客户端客户端使用IBinder将Messenger实例化,然后再用起将Message对象发送给服务端服务端在其Handler#handleMessage()中,接收每个Message2.2 案例
2.2.1 服务端
首先需要在服务端创建一个Handler用于接收消息,然后将此Handler传递给Messenger,并在onBind中将该Messenger的底层binder返回回去.
//这里服务端Service是运行在单独的进程中的 android:process=":other"class MessengerService : Service() {private lateinit var mMessenger: Messengeroverride fun onBind(intent: Intent): IBinder {log(TAG, "onBind~")//传入Handler实例化MessengermMessenger = Messenger(IncomingHandler(this))//将Messenger中的binder返回给客户端,让它可以远程调用return mMessenger.binder}//处理客户端传递过来的消息(Message) 并根据what决定下一步操作internal class IncomingHandler(context: Context,private val applicationContext: Context = context.applicationContext) : Handler(Looper.getMainLooper()) {override fun handleMessage(msg: Message) {when (msg.what) {MSG_SAY_HELLO -> {Toast.makeText(applicationContext, "hello!", Toast.LENGTH_SHORT).show()log(TAG, "hello!")}else -> super.handleMessage(msg)}}}}
2.2.2 客户端
客户端进程中,首先是需要绑定远程Service.绑定完成之后,在onServiceConnected()
中拿到远程Service返回的IBinder对象,用此IBinder对象实例化客户端这边的Messenger.有了这个Messenger,就可以通过这个Messenger往服务端发送消息了.示例代码如下:
class MessengerActivity : TitleBarActivity() {/** 与服务端进行沟通的Messenger */private var mService: Messenger? = null/** 是否已bindService */private var bound: Boolean = falseprivate val mServiceConnection = object : ServiceConnection {override fun onServiceConnected(name: ComponentName?, service: IBinder?) {mService = Messenger(service)bound = true}override fun onServiceDisconnected(name: ComponentName?) {mService = nullbound = false}}override fun getThisTitle(): CharSequence {return "Messenger"}override fun onCreate(savedInstanceState: Bundle?) {super.onCreate(savedInstanceState)setContentView(R.layout.activity_messenger)btnConnect.setOnClickListener {connectService()}btnSayHello.setOnClickListener {sayHello()}}private fun sayHello() {if (!bound) {return}//创建,并且发送一个message给服务端 Message中what指定为MSG_SAY_HELLOval message = Message.obtain(null, MSG_SAY_HELLO, 0, 0)try {mService?.send(message)} catch (e: RemoteException) {e.printStackTrace()}}private fun connectService() {Intent().apply {action = "com.xfhy.messenger.Server.Action"setPackage("com.xfhy.allinone")}.also {intent ->bindService(intent, mServiceConnection, Context.BIND_AUTO_CREATE)}}override fun onStop() {super.onStop()if (bound) {unbindService(mServiceConnection)bound = false}}}
通过示例代码我们知道客户端通过Messenger与服务端进行通信时,必须将数据放入Message中,Messenger和Message都实现了Parcelable接口,因此是可以跨进程传输的.Message只能通过what、arg1、arg2、Bundle以及replyTo来承载需要传递的数据,如果需要传递Serializable或者Parcelable的对象则可以放进Bundle里面进行传递,Bundle还支持其他大量的数据类型.
2.2.3 服务端向客户端发送消息
有时候我们需要客户端能响应服务端发送的消息,此时我们只需要在上面的示例的基础上简单修改即可.
服务端这边每次收到消息,都回复一条消息给客户端,方便测试
internal class IncomingHandler : Handler(Looper.getMainLooper()) {override fun handleMessage(msg: Message) {when (msg.what) {MSG_SAY_HELLO -> {log(TAG, "hello!")//客户端的Messenger就是放在Message的replyTo中的replyToClient(msg, "I have received your message and will reply to you later")}MSG_TRANSFER_SERIALIZABLE -> log(TAG, "传递过来的对象: ${msg.data?.get("person")}")else -> super.handleMessage(msg)}}private fun replyToClient(msg: Message, replyText: String) {val clientMessenger = msg.replyToval replyMessage = Message.obtain(null, MSG_FROM_SERVICE)replyMessage.data = Bundle().apply {putString("reply", replyText)}try {clientMessenger?.send(replyMessage)} catch (e: RemoteException) {e.printStackTrace()}}}
而客户端这边需要做出响应,则还需在客户端创建一个Messenger,并为其创建一个Handler用于接收服务端传递过来的消息.在客户端发送消息时,需要将Message#replyTo
设置为客户端的Messenger. 服务端拿到这个Messanger才能回复消息.
/** 客户端这边的Messenger */private var mClientMessenger = Messenger(IncomingHandler())class IncomingHandler : Handler(Looper.getMainLooper()) {override fun handleMessage(msg: Message) {when (msg.what) {MSG_FROM_SERVICE -> {log(TAG, "Received from service: ${msg.data?.getString("reply")}")}else -> super.handleMessage(msg)}}}private fun sayHello() {if (!bound) {return}//创建,并且发送一个message给服务端 Message中what指定为MSG_SAY_HELLOval message = Message.obtain(null, MSG_SAY_HELLO, 0, 0)//注意 这里是新增的message.replyTo = mClientMessengermessage.data = Bundle().apply {putSerializable("person", SerializablePerson("张三"))}try {mService?.send(message)} catch (e: RemoteException) {e.printStackTrace()}}
服务端调用sayHello()
之后,输出日志如下:
-12-31 11:59:40.420 29702-29702/com.xfhy.allinone D/xfhy_messenger: hello!-12-31 11:59:40.421 29649-29649/com.xfhy.allinone D/xfhy_messenger: Received from service: I have received your message and will reply to you later
日志里面明显看到是2个进程,所以现在是达到是双向通信的目的.Messenger的使用大概就是这些了,下面是Messenger的大致工作原理图
//todo xfhy 插图 Messenger的工作原理 Android开发艺术探索(P93)
3. 原理
3.1 客户端->服务端通信
服务端
当客户端到服务端单向通信时,我们来看一下大致的原理.首先是服务端这边在onBind方法中返回了Messenger的binder对象
override fun onBind(intent: Intent): IBinder {//传入Handler实例化MessengermMessenger = Messenger(IncomingHandler())//将Messenger中的binder返回给客户端,让它可以远程调用return mMessenger.binder}
我们看下Messenger里面的binder是什么:
private final IMessenger mTarget;public Messenger(Handler target) {mTarget = target.getIMessenger();}public Messenger(IBinder target) {mTarget = IMessenger.Stub.asInterface(target);}public void send(Message message) throws RemoteException {mTarget.send(message);}public IBinder getBinder() {return mTarget.asBinder();}
从Messenger的构造方法(IMessenger.Stub.asInterface()
)可以看出它底层应该是使用的AIDL搞的.getBinder()其实是将调用了mTarget.asBinder()
,而mTarget是我们传进来的Handler里面拿出来的,跟进Handler.getIMessenger()
看一下:
final IMessenger getIMessenger() {synchronized (mQueue) {if (mMessenger != null) {return mMessenger;}mMessenger = new MessengerImpl();return mMessenger;}}private final class MessengerImpl extends IMessenger.Stub {public void send(Message msg) {msg.sendingUid = Binder.getCallingUid();Handler.this.sendMessage(msg);}}
原来IMessenger是Handler的内部类MessengerImpl,它只有一个send方法.结合上面Messenger的源码,我们发现调用Messenger的send方法其实就是调用这里的MessengerImpl的send方法,然后这个send里面将Message转发给Handler#sendMessage()
,最后也就是去了Handler#handleMessage()
里面接收到这个Message.
MessengerImpl是继承自IMessenger.Stub
,这一看就感觉是AIDL文件自动生成的嘛,easy.大胆猜测一下对应的aidl文件应该是IMessenger.aidl
,我们去源码里面找IMessenger.aidl
,果然在frameworks/base/core/java/android/os/IMessenger.aidl
这个位置找到了它.内容如下:
package android.os;import android.os.Message;/** @hide */oneway interface IMessenger {void send(in Message msg);}
根据aidl文件,它自动生成的IMessenger.java
应该长下面这样:
package android.os;public interface IMessenger extends android.os.IInterface {/*** Local-side IPC implementation stub class.*/public static abstract class Stub extends android.os.Binder implements IMessenger {private static final java.lang.String DESCRIPTOR = "android.os.IMessenger";/*** Construct the stub at attach it to the interface.*/public Stub() {this.attachInterface(this, DESCRIPTOR);}/*** Cast an IBinder object into an android.os.IMessenger interface,* generating a proxy if needed.*/public static IMessenger asInterface(android.os.IBinder obj) {if ((obj == null)) {return null;}android.os.IInterface iin = obj.queryLocalInterface(DESCRIPTOR);if (((iin != null) && (iin instanceof IMessenger))) {return ((IMessenger) iin);}return new IMessenger.Stub.Proxy(obj);}@Overridepublic android.os.IBinder asBinder() {return this;}@Overridepublic boolean onTransact(int code, android.os.Parcel data, android.os.Parcel reply, int flags) throws android.os.RemoteException {java.lang.String descriptor = DESCRIPTOR;switch (code) {case INTERFACE_TRANSACTION: {reply.writeString(descriptor);return true;}case TRANSACTION_send: {data.enforceInterface(descriptor);android.os.Message _arg0;if ((0 != data.readInt())) {_arg0 = android.os.Message.CREATOR.createFromParcel(data);} else {_arg0 = null;}this.send(_arg0);return true;}default: {return super.onTransact(code, data, reply, flags);}}}private static class Proxy implements IMessenger {private android.os.IBinder mRemote;Proxy(android.os.IBinder remote) {mRemote = remote;}@Overridepublic android.os.IBinder asBinder() {return mRemote;}public java.lang.String getInterfaceDescriptor() {return DESCRIPTOR;}@Overridepublic void send(android.os.Message msg) throws android.os.RemoteException {android.os.Parcel _data = android.os.Parcel.obtain();try {_data.writeInterfaceToken(DESCRIPTOR);if ((msg != null)) {_data.writeInt(1);msg.writeToParcel(_data, 0);} else {_data.writeInt(0);}mRemote.transact(Stub.TRANSACTION_send, _data, null, android.os.IBinder.FLAG_ONEWAY);} finally {_data.recycle();}}}static final int TRANSACTION_send = (android.os.IBinder.FIRST_CALL_TRANSACTION + 0);}public void send(android.os.Message msg) throws android.os.RemoteException;}
这就好办了,这就明摆着说明Messenger底层是基于AIDL实现的.服务端这边这条线:Service#onBind()->mMessenger.getBinder()->Handler#getIMessenger()->MessengerImpl(IMessenger.Stub)
,其实就是和我们使用AIDL一样将IXXX.Stub的子类通过onBind返回回去,客户端绑定的时候好拿到binder对象.接收客户端的消息时,是通过MessengerImpl转发给Handler来完成的,服务端这边定义的那个Handler就可以在handleMessage()
中处理跨进程传递过来的Message,从而理解客户端想要调用什么服务,然后执行相应的逻辑.
客户端
再看客户端这边,在onServiceConnected()
时,将服务端返回的IBinder对象放进Messenger里.
//MessengerActivity.ktprivate val mServiceConnection = object : ServiceConnection {override fun onServiceConnected(name: ComponentName?, service: IBinder?) {mService = Messenger(service)bound = true}override fun onServiceDisconnected(name: ComponentName?) {mService = nullbound = false}}//Messenger.javapublic void send(Message message) throws RemoteException {mTarget.send(message);}public Messenger(IBinder target) {//这里asInterface 出来的其实就是 IMessenger.Stub.Proxy对象mTarget = IMessenger.Stub.asInterface(target);}
IBinder对象放进Messenger原来就是熟悉的操作IMessenger.Stub.asInterface()
,简单.然后客户端这边给服务端发消息的时候通过构建出来的Messenger调用send方法发送,而Messenger内部send的实现其实就是调用IMessenger.Stub.Proxy
(跨进程了)的send方法.调用之后,服务端那边在Handler的handleMessage里收到这条消息(Message),从而实现了跨进程通信.
3.2 服务端->客户端通信
客户端与服务端的通信与我们用AIDL的方式实现几乎一致,完全可以我们自己实现,Messenger只是帮我们封装好了而已.下面来看一下服务端与客户端的通信.
服务端需要与客户端通信的话,需要客户端在send消息的时候将客户端Messenger存放在消息的replyTo中.
private fun sayHello() {val message = Message.obtain(null, MSG_SAY_HELLO, 0, 0)//将客户方的Messenger放replyTo里message.replyTo = mClientMessengermService?.send(message)}
将消息发送到服务端时,因为是跨进程,所以肯定需要用到序列化与反序列化Message.看下Message的反序列化代码:
private void readFromParcel(Parcel source) {what = source.readInt();arg1 = source.readInt();arg2 = source.readInt();if (source.readInt() != 0) {obj = source.readParcelable(getClass().getClassLoader());}when = source.readLong();data = source.readBundle();replyTo = Messenger.readMessengerOrNullFromParcel(source);sendingUid = source.readInt();workSourceUid = source.readInt();}
主要是看一下replyTo是怎么反序列化的,它调用了Messenger的readMessengerOrNullFromParcel方法:
public static void writeMessengerOrNullToParcel(Messenger messenger,Parcel out) {out.writeStrongBinder(messenger != null ? messenger.mTarget.asBinder(): null);}public static Messenger readMessengerOrNullFromParcel(Parcel in) {IBinder b = in.readStrongBinder();return b != null ? new Messenger(b) : null;}
writeMessengerOrNullToParcel中将客户端的messenger.mTarget.asBinder()
进行了写入,然后在readMessengerOrNullFromParcel时进行了恢复,而messenger.mTarget
就是上面分析的MessengerImpl,asBinder()
是其父类IMessenger.Stub
里面的一个方法:
@Overridepublic android.os.IBinder asBinder() {return this;}
就是将自身返回出去.也就是说,服务端反序列化出来的replyTo对应Messenger中的IBinder其实就是客户端的MessengerImpl对象.于是服务端拿到这个Messenger就可以发送消息,通过这个IBinder对象跨进程通信,客户端就接收到消息了.
4. 小结
跨进程通信时,Messenger比AIDL更常用(满足使用条件的时候),因为用起来比较方便,而且官方也更推荐.在使用Messenger的同时,我们需要了解其原理:
客户端与服务端单向通信时,利用的是AIDL接口的原理,和我们平时写的方式一样服务端与客户端通信时,利用客户端发送消息时Message对象需要序列化与反序列化,将客户端的binder对象封装在里面的replyTo字段中,服务端那边反序列化时再将其取出组装成Messenger.有了这个客户端的binder对象,当然也就能够与客户端进行跨进程通信了.