700字范文,内容丰富有趣,生活中的好帮手!
700字范文 > Unity对资源管理器操作 打开资源管理器选择文件并筛选文件

Unity对资源管理器操作 打开资源管理器选择文件并筛选文件

时间:2020-06-25 08:43:33

相关推荐

Unity对资源管理器操作 打开资源管理器选择文件并筛选文件

打开资源管理器

Application.OpenURL(path);

打开选择文件 筛选文件类型(只要type类型的文件显示)

public void Openfile(string type){OpenFileDlg pth = new OpenFileDlg();pth.structSize = System.Runtime.InteropServices.Marshal.SizeOf(pth);pth.filter = "文件(*." + type + ")\0*." + type + "";//筛选文件类型//pth.filter = "图片文件(*.jpg*.png)\0*.jpg;*.png";pth.file = new string(new char[256]);pth.maxFile = pth.file.Length;pth.fileTitle = new string(new char[64]);pth.maxFileTitle = pth.fileTitle.Length;pth.initialDir = Application.streamingAssetsPath.Replace('/', '\\'); // default pathpth.title = "选择项目json";pth.defExt = "JPG";//显示文件类型pth.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008;if (OpenFileDialog.GetOpenFileName(pth)){string filepath = pth.file;//选择的文件路径;DirectoryInfo i = new DirectoryInfo(filepath);//上级目录string path = i.Parent.FullName;//返回文件的上级目录ProjectData openprodata = new ProjectData();openprodata.proname = Path.GetFileNameWithoutExtension(path);//返回路径的最后一个文件夹名称}

调用的是openfileDgl 搬走不谢

using System;using System.Runtime.InteropServices;[ StructLayout( LayoutKind.Sequential, CharSet=CharSet.Auto )] public class OpenFileDlg{public intstructSize = 0;public IntPtr dlgOwner = IntPtr.Zero; public IntPtr instance = IntPtr.Zero;public String filter = null;public String customFilter = null;public intmaxCustFilter = 0;public intfilterIndex = 0;public String file = null;public intmaxFile = 0;public String fileTitle = null;public intmaxFileTitle = 0;public String initialDir = null;public String title = null; public intflags = 0; public short fileOffset = 0;public short fileExtension = 0;public String defExt = null; public IntPtr custData = IntPtr.Zero; public IntPtr hook = IntPtr.Zero; public String templateName = null; public IntPtr reservedPtr = IntPtr.Zero; public intreservedInt = 0;public intflagsEx = 0;}public class OpenFileDialog{[DllImport("Comdlg32.dll",SetLastError=true,ThrowOnUnmappableChar=true, CharSet = CharSet.Auto)]public static extern bool GetOpenFileName([ In, Out ] OpenFileDlg ofd );}

本内容不代表本网观点和政治立场,如有侵犯你的权益请联系我们处理。
网友评论
网友评论仅供其表达个人看法,并不表明网站立场。