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java的drawimage_canvas中的drawImage

时间:2019-11-17 00:59:35

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java的drawimage_canvas中的drawImage

一、在canvas画布中如何加载图片

---用drawImage( )方法

drawImage用法的三种情况:

1、在画布指定位置定义图像

ctx.drawImage(img,x,y);

注:此时画布上显示的图片大小是图片的默认大小

2、在画布上定位图像,并规定图像的宽度和高度:

ctx.drawImage(img,x,y,width,height);

3、剪切图像,并在画布上定位被剪切的部分:

ctx.drawImage(img,sx,sy,swidth,sheight,x,y,width,height);

参数值

4、加载图片的两种方法

(1)、document.getElementById(' img ');

(2)、var image = new Image( ) ;

二、在画布中心加载部分图片

如上图、加载第一行的第一个小怪兽

var Person = function(canvas){

this.ctx = document.querySelector("canvas").getContext("2d");

this.canvasWidth = this.ctx.canvas.width;

this.canvasHeight = this.ctx.canvas.height;

this.src = "image/04.png";

this.init();

}

Person.prototype.init = function(){

var that = this;

this.loadImage(function(image){

// 获取图片的宽高

that.imageWidth = image.width;

that.imageHeight = image.height;

// 获取单个小怪兽区域的宽高

that.positionWidth = that.imageWidth / 4;

that.positionHeight = that.imageHeight / 4;

// 默认是从左上角显示的

that.x0 = that.canvasWidth / 2 - that.positionWidth / 2;

that.y0 = that.canvasHeight / 2 - that.positionHeight / 2;

// 绘制图片

that.ctx.drawImage(image, 0, 0, that.positionWidth, that.positionHeight, that.x0,

that.y0, that.positionWidth, that.positionHeight);

})

}

Person.prototype.loadImage = function(callback){

var image = new Image();

// 图片加载完成后执行

image.onload = function(){

callback && callback(image);

}

image.src = this.src;

}

var person = new Person();

三、绘制小人行走的帧动画

var Person = function(canvas){

this.ctx = document.querySelector("canvas").getContext("2d");

this.canvasWidth = this.ctx.canvas.width;

this.canvasHeight = this.ctx.canvas.height;

this.src = "image/04.png";

this.init();

}

Person.prototype.init = function(){

var that = this;

this.loadImage(function(image){

// 获取图片的宽高

that.imageWidth = image.width;

that.imageHeight = image.height;

// 获取单个小怪兽区域的宽高

that.positionWidth = that.imageWidth / 4;

that.positionHeight = that.imageHeight / 4;

// 默认是从左上角显示的

that.x0 = that.canvasWidth / 2 - that.positionWidth / 2;

that.y0 = that.canvasHeight / 2 - that.positionHeight / 2;

// 绘制图片

that.ctx.drawImage(image, 0, 0, that.positionWidth, that.positionHeight, that.x0,

that.y0, that.positionWidth, that.positionHeight);

var index = 0;

setInterval(function(){

that.ctx.clearRect(0, 0, that.canvasWidth, that.canvasHeight);

index++;

that.ctx.drawImage(image, index * that.positionWidth, 0, that.positionWidth, that.positionHeight, that.x0, that.y0,

that.positionWidth, that.positionHeight);

if(index >= 3){

index = 0;

}

}, 100);

})

}

Person.prototype.loadImage = function(callback){

var image = new Image();

// 图片加载完成后执行

image.onload = function(){

callback && callback(image);

}

image.src = this.src;

}

var person = new Person();

四、绘制疾走的小怪兽

可以通过键盘上下左右键控制小人在画布中任意行走

<

var Person = function(canvas){

this.ctx = document.querySelector("canvas").getContext("2d");

this.canvasWidth = this.ctx.canvas.width;

this.canvasHeight = this.ctx.canvas.height;

this.stepX = 0;

this.stepY = 0;

this.stepSize = 10;

this.index = 0;

this.direction = 0;

this.src = "image/04.png";

this.init();

}

Person.prototype.init = function(){

var that = this;

this.loadImage(function(image){

// 获取图片的宽高

that.imageWidth = image.width;

that.imageHeight = image.height;

// 获取单个小怪兽区域的宽高

that.positionWidth = that.imageWidth / 4;

that.positionHeight = that.imageHeight / 4;

// 默认是从左上角显示的

that.x0 = that.canvasWidth / 2 - that.positionWidth / 2;

that.y0 = that.canvasHeight / 2 - that.positionHeight / 2;

// 绘制图片

that.ctx.drawImage(image, 0, 0, that.positionWidth, that.positionHeight, that.x0,

that.y0, that.positionWidth, that.positionHeight);

var index = 0;

document.onkeydown = function(e){

that.ctx.clearRect(0, 0, that.canvasWidth, that.canvasHeight);

switch(e.keyCode){

case 37 :

console.log('左');

that.direction = 1;

that.stepX--;

that.showImage(image);

break;

case 38 :

console.log('上');

that.direction = 3;

that.stepY--;

that.showImage(image);

break;

case 39 :

console.log('右');

that.direction = 2;

that.stepX++;

that.showImage(image);

break;

case 40 :

console.log('下');

that.direction = 0;

that.stepY++;

that.showImage(image);

break;

}

}

})

}

Person.prototype.loadImage = function(callback){

var image = new Image();

// 图片加载完成后执行

image.onload = function(){

callback && callback(image);

}

image.src = this.src;

}

Person.prototype.showImage = function(image){

this.index++;

console.log(this.index);

this.ctx.drawImage(image, this.index * this.positionWidth, this.direction * this.positionHeight, this.positionWidth, this.positionHeight, this.x0 + this.stepX * this.stepSize, this.y0 + this.stepY * this.stepSize, this.positionWidth, this.positionHeight);

if(this.index >= 3){

this.index = 0;

}

}

var person = new Person();

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