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700字范文 > 《SteamVR实战之PMCore》(Yanlz+Unity+XR+SteamVR+VR+AR+MR+Valve+Oculus+立钻哥哥+==)

《SteamVR实战之PMCore》(Yanlz+Unity+XR+SteamVR+VR+AR+MR+Valve+Oculus+立钻哥哥+==)

时间:2022-08-24 04:14:45

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《SteamVR实战之PMCore》(Yanlz+Unity+XR+SteamVR+VR+AR+MR+Valve+Oculus+立钻哥哥+==)

《SteamVR实战之PMCore》

##《SteamVR实战之PMCore》发布说明:

++++“SteamVR实战之PMCore”:是对“SteamVR实战之PMCore”的梳理总结;(度的重点技术突破点确立为:“SteamVR”)(前面已经有了一个“V2.0”和“V2.2.0”开发指南了:/VRunSoftYanlz/article/details/86618187,/VRunSoftYanlz/article/details/88784527;快速入门:/VRunSoftYanlz/article/details/88833579;交互系统:/VRunSoftYanlz/article/details/89199778;官方教程:/VRunSoftYanlz/article/details/89324067;传送机制:/VRunSoftYanlz/article/details/89390866;这里重点说明一下:实战是关键,所以官方教程是重中之重,后期还会基于熟悉官方示例的基础上拓展应用到现实应用中,敬请期待!(现在实战来了,以“PMCore”为内容,那这个“PMCore”是什么东西??)

++++“SteamVR实战之PMCore”:定位在熟悉SteamVR框架和基于SteamVR实战;

++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778

##特别提示:此篇可作为“VR框架”来理解阅读,是一个比较好的VR实战案例参考

++++框架分类链接:/vrunsoftyanlz/article/category/7570175

##《SteamVR实战之PMCore》目录

#第一篇:PMCore目录结构

#第二篇:PMCore代码剖析

#第三篇:PMCore功能模块分析

#第四篇:PMCore的机制探索

#第五篇:立钻哥哥对PMCore的拓展

#第一篇:PMCore目录结构

#第一篇:PMCore目录结构

++++立钻哥哥:PMCore”是立钻哥哥手中的一套基于SteamVR的源码,嗯,不是最终版本,但是基本有点脉络了,所以在“SteamVR实战”前期,以这份源码为剖析,看一下效果吧;后期会为大家奉上一个比较经典的框架源码,敬请期待

++++“PMCore目录结构”当然是对这份源码的目录结构的了解;通过目录结构的熟悉,基本可以知道这份源码的层次了(不管是知识层次,还是框架意识层面的认知:到目前为止立钻哥哥也不知道其代码质量如何,那就跟着立钻哥哥来探究一下吧!)

++++A.01、Art/

++++A.02、E1/

++++A.03、E2/

++++A.04、Element/

++++A.05、Scenes/

++++A.06、StreamingAssets/

++++A.07、TextMeshPro/

++++A.08、ThirdPartyPlugins/

++++A.09、UIElement/

##A.01、Art/

++A.01、Art/

++++立钻哥哥:Art/”这个目录下应该都是“美术”相关资源,包括:模型、特效、动画、测试场景等内容;这个目录基本是“美术团队”在维护,这样做的目的是为了提交资源不会与程序开发冲突

++++A.01.01、E1/

++++A.01.02、E2/

++++A.01.03、Effect/

++++A.01.04、Font/

++++A.01.05、Models/

++++A.01.06、Scenes/

++++A.01.07、SKY/

++++A.01.08、UI/

++++A.01.09、立钻哥哥对“Art/”的拓展

###A.01.01、E1/

++A.01.01、E1/

++++立钻哥哥:E1/(\Assets\Art\E1)文件夹是“E1(实验一)”的所有资源汇总,也是有完整的目录结构的:Effect/、Materials/、Modules/、Prefabs/、Scenes/、SKY/、Textures/、UI/等

++Effect/(\Assets\Art\E1\Effect\)

++++立钻哥哥:这里应该是几个特效

++Materials/(\Assets\Art\E1\Materials\)

++++立钻哥哥:这里存放的是一些材质贴图等

++Models/(\Assets\Art\E1\Models\)

++++立钻哥哥:这里存放的是一些模型

++Prefabs/(\Assets\Art\E1\Prefabs\)

++++立钻哥哥:这里放了一些预制体,里面貌似有一个球?这个估计是用来调整环境用的

++Scenes/(\Assets\Art\E1\Scenes\)

++++立钻哥哥:这里有几个场景,应该是美术用来测试或展示效果用的

++++Assets/Art/E1/Scenes/shiyanchangjing1.unity

----\Assets\E1\Scripts\Rsk\Dismantle\DismantleLoadAndCreate.cs

----\Assets\E1\Scripts\LearnProcess.cs

++++Assets/Art/E1/Scenes/wujian.unity

++SKY/(\Assets\Art\E1\SKY\)

++++立钻哥哥:这里应该是为自定义天空盒预留的

++Textures/(\Assets\Art\E1\Textures\)

++++立钻哥哥:这里存放的是一些纹理贴图

++UI(\Assets\Art\E1\UI\)

++++立钻哥哥:这里面存放一些UI元素,比如背包中物品展示切图、布局图、效果图等

###A.01.02、E2/

++A.01.02、E2/(\Assets\Art\E2\)

++++立钻哥哥:E2/”和“E1/”一样是存放实验二的美术资源的

###A.01.03、Effect/

++A.01.03、Effect/

++++立钻哥哥:这里存放一些特效相关内容

++++\Assets\Art\Effect\Eri_TexMaterials\:这里存放了一些相关纹理贴图:

++++\Assets\Art\Effect\Materials\:这里存放了一些材质(球):

++++-\Assets\Art\Effect\Mesh\:这里存放了一个地面的Mesh

++++\Assets\Art\Effect\Prefabs\:这里存放了一些预制体:

++++\Assets\Art\Effect\Textures\:这里存放了一些纹理贴图:

###A.01.04、Font/

++A.01.04、Font/

++++立钻哥哥:这里存放的是一些字体

###A.01.05、Models/

++A.01.05、Models/

++++立钻哥哥:这里存放了一些模型

###A.01.06、Scenes/

++A.01.06、Scenes/

++++立钻哥哥:这里是存放的是一些测试场景,主要是美术提供的

++主场景的测试效果

++++立钻哥哥:这里我们来欣赏这个场景的一些功能效果吧

++TestScript.cs(在场景中打开登录界面)

++++立钻哥哥:\Assets\E1\Scripts\Rsk\TestScript.cs

###A.01.07、SKY/

++A.01.07、SKY/

++++立钻哥哥:这里是一个“宇宙星空”的天空盒材质和贴图

###A.01.08、UI/

++A.01.08、UI/

++++立钻哥哥:这里是一些UI元素,包括:按钮、背包元素、登录面板、计时器、考核面板、确认面板、提示框、专业选择面板等

++按钮UI

++++立钻哥哥:这里有一些常用按钮的UI

++帮助面板

++++立钻哥哥:这里是一些帮助面板相关UI

++背包系统

++++立钻哥哥:这里是一些和背包系统有关的UI

++登录面板

++++立钻哥哥:这里是一些和“登录系统”相关的UI

++常用图标

++++立钻哥哥:这里有一些常用的通用图标UI

++计时器界面

++++立钻哥哥:这里有一个计时器界面设计UI参考

++任务考核面板

++++立钻哥哥:这里是一些任务面板和考核面板的UI设计参考

++结算面板

++++立钻哥哥:这里有一个结算面板的UI设计参考

++确认面板

++++立钻哥哥:这里有一个“确认提示框”的UI面板参考

++提示面板

++++立钻哥哥:这里有一个“提示框”的UI面板参考

++主菜单

++++立钻哥哥:这里有一个比较有趣的主菜单UI设计

++工具栏

++++立钻哥哥:这里有一个工具栏相关的UI设计

++游戏选择界面

++++立钻哥哥:这里有一个专业选择界面的UI界面参考

++辅助面板

++++立钻哥哥:这里有一个面板缩放拉近等操作的辅助UI面板设计

@@@@设计原型可查阅以下博文:

++++实验四:存储器扩展实验:/VRunSoftYanlz/article/details/87834434

++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828

++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129

##A.02、E1/

++A.02、E1/(\Assets\E1\)

++++立钻哥哥:从这里“\Assets\E1\”开始就进入游戏1的代码结构了

++++A.02.01、Prefabs/

++++A.02.02、Scripts/

###A.02.01、Prefabs/

++A.02.01、Prefabs/

++++A.02.01.01、Resources/

++++A.02.01.02、Rsk/

++++A.02.01.03、Player_VR.prefab

++A.02.01.03、Player_VR.prefab

++++立钻哥哥:“Player_VR.prefab”是玩家预制体

++++\Assets\ThirdPartyPlugins\SteamVR\Player_VR.cs

++“Player_VR”所有引用

++++立钻哥哥:我们来查看一下“Player_VR”这个单例都被谁使用了吧!

++++\Assets\E1\Scripts\Rsk\Dismantle\Dismantle.cs

++++\Assets\UIElment\Inventory\Scripts\InventoryContentItemBorder.cs

++++\Assets\E1\Scripts\Rsk\Dismantle\Scaling.cs

++++\Assets\UIElment\MainMenu\Scripts\MainMenuController.cs

++++\Assets\ThirdPartyPlugins\OVRUI\OVRRaycaster.cs

++++private voidRaycast(PointerEventDataeventData,List<RaycastResult> resultAppendList,Rayray,boolcheckForBlocking){}

++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\RenderModel.cs

++BodyCollider.cs[Player_VR/SteamVRObjects/BodyCollider](玩家碰撞体)

++++立钻哥哥:[Purpose: Collider dangling from the players head]:(目的:碰撞器悬挂在球员的头);

++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\BodyCollider.cs

++LeftHand([Player_VR/SteamVRObjects/LeftHand])左手

++++立钻哥哥:左手(LeftHand)上挂载了很多组件,包括:SteamVR_Behaviour_Pose.csInteractDisintegrate.csInteractGrab.csInteractTouch.csInteractRaycaster.csHandController.csUITouch.cs

++++\Assets\ThirdPartyPlugins\SteamVR\Input\SteamVR_Behaviour_Pose.cs

++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractDisintegrate.cs

++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractGrab.cs

++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractTouch.cs

++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractRaycaster.cs

++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\HandController.cs

++++\Assets\UIElment\MainMenu\Scripts\UITouch.cs

++ControllerHoverHighlight([Player_VR/SteamVRObjects/LeftHand/ControllerHoverHighlight])

++++立钻哥哥:[Purpose: Highlights the controller when hovering over interactables.]:用途:悬停在interactables上时突出显示控制器。

++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\ControllerHoverHighlight.cs

++ControllerButtonHints([Player_VR/SteamVRObjects/LeftHand/ControllerButtonHints])

++++立钻哥哥:[Purpose: Displays text and button hints on the controllers.]:用途:在控制器上显示文本和按钮提示。

++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Hints\Scripts\ControllerButtonHints.cs

++RayController([Player_VR/SteamVRObjects/LeftHand/RayController])

++++立钻哥哥:手柄上的射线控制

++++\Assets\E1\Scripts\RayController.cs

++RightHand([Player_VR/SteamVRObjects/RightHand])右手

++++立钻哥哥:右手和左手还是有点区别的,除了共同拥有的脚本:SteamVR_Behaviour_Pose.csInteractGrab.csInteractTouch.csInteractRaycaster.csHandController.csInteractDisintegrate.csUITouch.cs外,还有个特殊的脚本:OVRRayTransform.cs

++++\Assets\ThirdPartyPlugins\OVRUI\OVRRayTransform.cs

++++“OVRRayTransform”引用:那我们来看一下这个“OVRRayTransform”这个单例都被谁使用了吧!

----\Assets\ThirdPartyPlugins\OVRUI\OVRInputModule.cs

++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractRaycaster.cs

++++\Assets\E1\Scripts\RayController.cs

++++立钻哥哥:这个“OVRUI/”是什么呢?这个是从“OculusSDK”中提炼出来的好用脚本,其中主要包括“射线操作UI相关功能”;

----\Assets\ThirdPartyPlugins\OVRUI\OVRInputModule.cs

----\Assets\ThirdPartyPlugins\OVRUI\OVRPointerEventData.cs

----\Assets\ThirdPartyPlugins\OVRUI\OVRRaycaster.cs

----\Assets\ThirdPartyPlugins\OVRUI\OVRRayTransform.cs

++VRCamera([Player_VR/SteamVRObjects/VRCamera])(VR摄像机)

++++立钻哥哥:VRCamera”就是VR头盔视角摄像机了呗,也就是VR的主摄像机

++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_Fade.cs

++Overlay([Player_VR/SteamVRObjects/Overlay])蒙版

++++立钻哥哥:Overlay”这个怎么理解呢?暂且当“蒙版”理解吧

++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_Overlay.cs

++[SteamVR]([Player_VR/SteamVRObjects/[SteamVR]])(SteamVR控制器)

++++立钻哥哥:这个“[SteamVR]”可以理解为控制器,就是一个空物体挂了几个脚本,这些脚本包括:SteamVR_Behaviour.csSteamVR_Render.csSteamVR_ActivateActionSetOnLoad.cs

++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_Behaviour.cs

++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_Render.cs

++++\Assets\ThirdPartyPlugins\SteamVR\Input\SteamVR_ActivateActionSetOnLoad.cs

++FallbackObjects([Player_VR/NoSteamVRFallbackObjects])备选方案物体

++++立钻哥哥:这里应该是没有“VR”设备时的备选方案,估计可以使用PC进行操作

++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\FallbackCameraController.cs

++FallbackHand([Player_VR/NoSteamVRFallbackObjects/FallbackHand])

++++立钻哥哥:这是在没有VR设备情况下,备用操作的手

++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\Hand.cs

++InputModule([Player_VR/InputModule])输入模块

++++立钻哥哥:[Purpose: Makes the hand act as an input module for Unitys event system.(目的:使手作为Unity事件系统的输入模块)]

++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\InputModule.cs

++++\Assets\ThirdPartyPlugins\OVRUI\OVRInputModule.cs

++PlayVolume([Player_VR/PlayVolume])(游戏范围)

++++立钻哥哥:[Purpose: Draw different sized room-scale play areas for targeting content.(用途:绘制不同大小的房间规模的游戏区,为目标的内容)]

++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_PlayArea.cs

####A.02.01.01、Resources/

++A.02.01.01、Resources/

++++立钻哥哥:Resources”允许从指定的路径查找或访问资源

++++“Resources”的API详解链接:/VRunSoftYanlz/article/details/83155518

++SkipCanvasLearn(Assets/E1/Prefabs/Resources)

++++立钻哥哥:跳过按钮及布局

++++\Assets\ThirdPartyPlugins\OVRUI\OVRRaycaster.cs

++Button([SkipCanvasLearn/Button])

++++立钻哥哥:“Button”是跳过按钮的组件

++++\Assets\E1\Scripts\SkipButton.cs

++++[SkipCanvasLearn/Button/Text]:跳过按钮显示文本信息“跳过”设置:

####A.02.01.02、Rsk/

++A.02.01.02、Rsk/(Assets/E1/Prefabs/Rsk/)

++++立钻哥哥:Rsk/”是一些功能模块预制体

++++A.02.01.02.A、New_jianpan_00.prefab

++++A.02.01.02.B、Resources/Experiment/

++A.02.01.02.A、New_jianpan_00.prefab

++++立钻哥哥:“New_jianpan_00.prefab”是一个键盘模型预制体,主要是用在登录界面的键入输入

#####A.02.01.02.B、Resources/Experiment/

++A.02.01.02.B、Resources/Experiment/(Assets/E1/Prefabs/Rsk/)

++++立钻哥哥:这个目录下是E1中相关预制体,主要有两个文件夹:DismantlePrefabs/UIPanelPrefabs/

++++A.02.01.02.B.01DismantlePrefabs/

++++A.02.01.02.B.02UIPanelPrefabs/

######A.02.01.02.B.01、DismantlePrefabs/

++A.02.01.02.B.01、DismantlePrefabs/(Assets/E1/Prefabs/Rsk/Resources/Experiment/)

++++立钻哥哥:这里是关于“拆解模式”相关的预制体

++++A.02.01.02.B.01.011669dd8ad6154f5082d5932ad9f8a216.prefab

++++A.02.01.02.B.01.02CreatDismantleManager.prefab

++++A.02.01.02.B.01.03Root.prefab

#######A.02.01.02.B.01.01、1669dd8ad6154f5082d5932ad9f8a216.prefab

++A.02.01.02.B.01.01、1669dd8ad6154f5082d5932ad9f8a216.prefab

++++立钻哥哥:这个预制体应该是一个演示Demo,有一块电路板,上面有几块芯片,可以用射线进行交互

++[立钻哥哥的测试板Demo](测试板)

++++立钻哥哥:这是一块测试板的预制体

++++\Assets\ThirdPartyPlugins\YanlzXR.VR\InteractSystem\InteractableObject.cs

++++\Assets\E1\Scripts\Rsk\Dismantle\Dismantle.cs

++++\Assets\ThirdPartyPlugins\LeiJia.VR\HighLight\OutlineHighLight.cs

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/

【XR游戏开发QQ群:784477094

++立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity学习空间:/VRunSoftYanlz/

++++虚拟现实VR资讯:/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础:/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈:/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用:/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VR:/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症:/VRunSoftYanlz/article/details/89115518

++++SteamVR简介:/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析:/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0官方教程:/VRunSoftYanlz/article/details/89324067

++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extras:/VRunSoftYanlz/article/details/86584108

++++SteamVR/Input:/VRunSoftYanlz/article/details/86601950

++++OpenXR简介:/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈:/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈):/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录):/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录):/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources):/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEvents:/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouch:/VRunSoftYanlz/article/details/8310

++++虚拟现实行业应用:/VRunSoftYanlz/article/details/88360157

++++Steam平台上的VR:/VRunSoftYanlz/article/details/88960085

++++Steam平台热销VR:/VRunSoftYanlz/article/details/89007741

++++VR实验:以太网帧的构成:/VRunSoftYanlz/article/details/82598140

++++实验四:存储器扩展实验:/VRunSoftYanlz/article/details/87834434

++++FrameVR示例V0913:/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003:/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022:/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022:/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册:/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABC:/vrunsoftyanlz/article/details/78630687

++++Unity面试题D:/VRunSoftYanlz/article/details/78630838

++++Unity面试题E:/vrunsoftyanlz/article/details/78630913

++++Unity面试题F:/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题:/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]:/VRunSoftYanlz/article/details/83964057

++++Lua快速入门篇(Xlua拓展):/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述):/VRunSoftYanlz/article/details/81041359

++++框架知识点:/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇):/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇):/VRunSoftYanlz/article/details/80630325

++++.Net框架设计:/VRunSoftYanlz/article/details/87401225

++++从零开始学架构:/VRunSoftYanlz/article/details/88095895

++++设计模式简单整理:/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇):/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考:/vrunsoftyanlz/article/details/80141811

++++Unity小游戏算法分析:/VRunSoftYanlz/article/details/87908365

++++Unity案例(Vehicle):/VRunSoftYanlz/article/details/82355876

++++UML类图:/vrunsoftyanlz/article/details/80289461

++++PowerDesigner简介:/VRunSoftYanlz/article/details/86500084

++++Unity知识点0001:/vrunsoftyanlz/article/details/8030

++++Unity知识点0008:/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇):/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇):/vrunsoftyanlz/article/details/80372628

++++Unity引擎基础:/vrunsoftyanlz/article/details/78881685

++++Unity面向组件开发:/vrunsoftyanlz/article/details/78881752

++++Unity物理系统:/vrunsoftyanlz/article/details/78881879

++++Unity2D平台开发:/vrunsoftyanlz/article/details/78882034

++++UGUI基础:/vrunsoftyanlz/article/details/78884693

++++UGUI进阶:/vrunsoftyanlz/article/details/78884882

++++UGUI综合:/vrunsoftyanlz/article/details/78885013

++++Unity动画系统基础:/vrunsoftyanlz/article/details/78886068

++++Unity动画系统进阶:/vrunsoftyanlz/article/details/78886198

++++Navigation导航系统:/vrunsoftyanlz/article/details/78886281

++++Unity特效渲染:/vrunsoftyanlz/article/details/78886403

++++Unity数据存储:/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite数据库:/vrunsoftyanlz/article/details/79254162

++++WWW类和协程:/vrunsoftyanlz/article/details/79254559

++++Unity网络:/vrunsoftyanlz/article/details/79254902

++++Unity资源加密:/VRunSoftYanlz/article/details/87644514

++++PhotonServer简介:/VRunSoftYanlz/article/details/86652770

++++编写Photon游戏服务器:/VRunSoftYanlz/article/details/86682935

++++C#事件:/vrunsoftyanlz/article/details/78631267

++++C#委托:/vrunsoftyanlz/article/details/78631183

++++C#集合:/vrunsoftyanlz/article/details/78631175

++++C#泛型:/vrunsoftyanlz/article/details/78631141

++++C#接口:/vrunsoftyanlz/article/details/78631122

++++C#静态类:/vrunsoftyanlz/article/details/78630979

++++C#中System.String类:/vrunsoftyanlz/article/details/78630945

++++C#数据类型:/vrunsoftyanlz/article/details/78630913

++++Unity3D默认的快捷键:/vrunsoftyanlz/article/details/78630838

++++游戏相关缩写:/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody刚体:/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材质:/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓:/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNI:/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换:/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器:/VRunSoftYanlz/article/details/82356217

++++UnityAPI.Resources资源:/VRunSoftYanlz/article/details/83155518

++++JSON数据结构:/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门:/VRunSoftYanlz/article/details/82356839

++++Unity企业内训(目录):/VRunSoftYanlz/article/details/82634668

++++Unity企业内训(第1讲):/VRunSoftYanlz/article/details/82634733

++++Unity企业内训(第2讲):/VRunSoftYanlz/article/details/82861180

++++Unity企业内训(第3讲):/VRunSoftYanlz/article/details/82927699

++++Unity企业内训(第4讲):/VRunSoftYanlz/article/details/83479776

++++Unity企业内训(第5讲):/VRunSoftYanlz/article/details/83963811

++++Unity企业内训(第6讲):/VRunSoftYanlz/article/details/84207696

++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828

++++插件<Obi Rope>:/VRunSoftYanlz/article/details/83963905

++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129

++++5G接入:云计算和雾计算:/VRunSoftYanlz/article/details/88372718

++++云计算通俗讲义:/VRunSoftYanlz/article/details/88652803

++++立钻哥哥Unity 学习空间:/VRunSoftYanlz/

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