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700字范文 > 《UnityAPI.Animation动画》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animation+

《UnityAPI.Animation动画》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animation+

时间:2019-07-06 09:50:37

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《UnityAPI.Animation动画》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animation+

《UnityAPI.Animation动画》

#《UnityAPI.Animation动画》发布说明:

++++“UnityAPI.Animation动画”是对UnityAPIAnimation动画类的剖析和拓展;

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

$$$$博客溯源:

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/

#Animation动画

#A1、Description描述

++A1、Description描述

++++立钻哥哥:Animation(动画)是用于播放动画

++++[namespace]:UnityEngine

++++[Inherits from]:Behaviour

++++指定动画剪辑到动画组件并从脚本控制播放;该动画系统是基于权重并支持动画融合、添加动画、动画混合、层并完全控制播放的各个方面;

++++AnimationState可以用于改变动画的层、修改播放速度以及直接控制融合与混合;

++++动画也支持枚举,所以可以像这样在AnimationStates之间循环;

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906

++++[Application应用]:/VRunSoftYanlz/article/details/106086327

++++[Object对象]:/VRunSoftYanlz/article/details/10694

++++[GameObject]:/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256

++++[Component组件]:/VRunSoftYanlz/article/details/106367004

++++[Transform变换]:/VRunSoftYanlz/article/details/106607761

++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040

++++[Material材质]:/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:/VRunSoftYanlz/article/details/106268062

++++[Collider碰撞器]:/VRunSoftYanlz/article/details/106696886

++++[Rigidbody刚体]:/VRunSoftYanlz/article/details/106698042

++++[Animator动画]:/VRunSoftYanlz/article/details/106863517

++++[Joint关节]:/VRunSoftYanlz/article/details/106771226

++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063

#B2、Variables变量

++B2.1、animatePhysics

++B2.1、animatePhysics

++++立钻哥哥:是否动画物理

++++如果打开这个选项,动画会在物理循环过程中被执行;这个选项只有在结合运动学刚体的时候才有用;

++++一个动画平台可以应用速度和摩擦到其顶部的刚体;为了使用这个,animatePhysics必须被启用,并且动画物体必须为一个运动学刚体;

++B2.2、clip

++B2.2、clip

++++立钻哥哥:剪辑

++++默认的动画;

++++[AnimationClip]:/VRunSoftYanlz/article/details/106951675

++B2.3、cullingType

++B2.3、cullingType

++++立钻哥哥:剔除类型

++++控制动画组件的剔除类型;

++B2.4、isPlaying

++B2.4、isPlaying

++++立钻哥哥:是否正播放

++++有任意动画正播放?

++B2.5、localBounds

++B2.5、localBounds

++++立钻哥哥:本地边界

++++在本地坐标空间这个动画的动画组件的AABB

++++默认是基于动画状态计算(附加的动画剪辑),除非用户设置localBounds的值覆盖;

++B2.6、playAutomatically

++B2.6、playAutomatically

++++立钻哥哥:是否自动播放

++++在启动的时候是否自动播放默认动画剪辑(Animation.clip);

++B2.7、this[string]

++B2.7、this[string]

++++立钻哥哥:动画状态

++++返回指定名称的动画状态;

++B2.8、wrapMode

++B2.8、wrapMode

++++立钻哥哥:循环模式

++++动画剪辑播放完成之后,应该如何操作?

#C3、Public Functions公有函数

++C3.1、AddClip

++C3.1、AddClip

++++立钻哥哥:添加剪辑

++++[addLoopFrame]:是否应该在最后插入一个额外的帧匹配第一帧?如果在制作一个循环的动画,那么可以打开这个选项;

++++添加一个指定名称的动画剪辑;

++++在firstFramelastFrame之间添加动画剪辑,新的动画剪辑也会被添加到名称为newName的动画中;

++++如果已存在具有相同名称的剪辑,会被替换为新剪辑;

++++[AnimationClip]:/VRunSoftYanlz/article/details/106951675

++C3.2、Blend

++C3.2、Blend

++++立钻哥哥:混合

++++在接下来的几秒内混合命名为animation的动画到targetWeight

++++其他动画的播放将不会受到影响;

++C3.3、CrossFade

++C3.3、CrossFade

++++立钻哥哥:淡入淡出

++++在一定时间内淡入名称为name的动画并且淡出其他动画;

++++如果模式是PlayMode.StopSameLayer,在同一层的动画将在动画淡入的时候淡出;如果模式是PlayMode.StopAll,所有动画将在淡入的时候淡出;

++++如果动画没有被设置成循环,它将停止并且在播放完成之后倒带至开始;

++C3.4、CrossFadeQueued

++C3.4、CrossFadeQueued

++++立钻哥哥:淡入淡出队列

++++在前一个动画播放完成之后淡入淡出下一个动画;

++++例如可以播放一个特定的动画序列;

++++动画在播放前复制自身,因此可以在相同的动画间渐变,这可用来重叠两个相同的动画;例如可能有一个挥剑的动画,玩家快速挥动了2次,可以回放这个动画并从开始播放它,但会跳帧;

++++如果queuepleteOthers这个动画只在所有其他动画都停止播放时才开始;

++++如果queueQueueMode.PlayNow这个动画将以一个复制的动画状态立即开始播放;

++++动画播放完成后它间自动清除它自己;在播放完成后使用赋值的动画将导致一个异常;

++C3.5、GetClipCount

++C3.5、GetClipCount

++++立钻哥哥:获取剪辑数

++++取得该动画的动画剪辑数量;

++C3.6、IsPlaying

++C3.6、IsPlaying

++++立钻哥哥:是否正播放

++++名为name的动画正在播放吗?

++C3.7、Play

++C3.7、Play

++++立钻哥哥:播放

++++不带有任何混合的播放动画;

++++如果不指定名称那么会播放默认动画;在无默认动画或没有指定名称的动画,那么不会播放动画并返回null

++++playMode选项是让选择该动画怎样影响其他正播放的动画;

++++如果指定的动画正在播放,那么其他的动画将被停止,但是该动画不会回到开头;

++++当达到动画结束将自动停止并倒回到开始,除非播放模式设置为循环;

++++注意:如果对象在更新期间调用Animation.Play,对象被取消激活,那么播放会取消;当对象之后重新被激活,动画也不会开始播放;但是,如果后续帧的继续调用(即,而对象仍然处于非活动状态),则动画将在对象重新激活后开始播放;

++C3.8、PlayQueued

++C3.8、PlayQueued

++++立钻哥哥:播放队列

++++在前一个动画播放完成之后直接播放下一个动画;

++++比如可能会一个接一个播放一个特殊序列的动画;

++++动画状态在播放之前会复制自己,因此可以在相同的动画之间进行淡入淡出;这个可以用于覆盖两个相同的动画;比如可能有一个剑挥舞的动画,玩家连续快速削两次;可以倒播这个动画然后从头再播放但是会看到动画之间有跳跃现象;

++++如果queuepleteOthers,当所有其他动画停止播放,这个动画才会开始;

++++如果queueQueueMode.PlayNow,这个动画将在一个重复的动画状态下立即开始播放;

++++当动画完成播放之后,它会自动清理;在一个动画状态结束之后使用它,将会导致一个异常;

++C3.9、RemoveClip

++C3.9、RemoveClip

++++立钻哥哥:移除剪辑

++++从动画列表移除剪辑;

++++这将去掉剪辑和所有基于这个剪辑的动画状态;

++++这将去掉名称为clipName的动画状态;

++++[AnimationClip]:/VRunSoftYanlz/article/details/106951675

++C3.10、Rewind

++C3.10、Rewind

++++立钻哥哥:倒回

++++倒回名称为name的动画;

++++倒回所有动画;

++C3.11、Sample

++C3.11、Sample

++++立钻哥哥:采样

++++在当前状态对动画进行采样;

++++当明确想设置一些动画状态并且对它取样一次的时候有用;

++C3.12、Stop

++C3.12、Stop

++++立钻哥哥:停止

++++停止所有当前Animation正在播放的动画;

++++停止一个动画会让动画重回开会位置;

#D4、立钻哥哥对Animation类的拓展

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906

++++[Application应用]:/VRunSoftYanlz/article/details/106086327

++++[Object对象]:/VRunSoftYanlz/article/details/10694

++++[GameObject]:/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256

++++[Component组件]:/VRunSoftYanlz/article/details/106367004

++++[Transform变换]:/VRunSoftYanlz/article/details/106607761

++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040

++++[Material材质]:/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:/VRunSoftYanlz/article/details/106268062

++++[Collider碰撞器]:/VRunSoftYanlz/article/details/106696886

++++[Rigidbody刚体]:/VRunSoftYanlz/article/details/106698042

++++[Animator动画]:/VRunSoftYanlz/article/details/106863517

++++[Joint关节]:/VRunSoftYanlz/article/details/106771226

++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063

++++[Input输入]:/VRunSoftYanlz/article/details/106843487

++++[Resources资源]:/VRunSoftYanlz/article/details/106818524

++++[Network网络]:/VRunSoftYanlz/article/details/106795026

++++[Collision碰撞]:/VRunSoftYanlz/article/details/106697669

++++[Matrix4x4矩阵]:/VRunSoftYanlz/article/details/106504027

++++[Renerer渲染器]:/VRunSoftYanlz/article/details/106481994

++++[AudioSource]:/VRunSoftYanlz/article/details/106462679

++++[AudioClip]:/VRunSoftYanlz/article/details/106448955

++++[Texture纹理]:/VRunSoftYanlz/article/details/106448589

++++[AssetBundle]:/VRunSoftYanlz/article/details/106412190

++++[ScriptableObject]:/VRunSoftYanlz/article/details/106392769

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/

【XR游戏开发QQ群:784477094

++立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity学习空间:/VRunSoftYanlz/

++++虚拟现实VR资讯:/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础:/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈:/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用:/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VR:/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症:/VRunSoftYanlz/article/details/89115518

++++SteamVR简介:/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析:/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一):/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二):/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poser:/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extras:/VRunSoftYanlz/article/details/86584108

++++SteamVR/Input:/VRunSoftYanlz/article/details/86601950

++++OpenXR简介:/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈:/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈):/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录):/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录):/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources):/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEvents:/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouch:/VRunSoftYanlz/article/details/8310

++++虚拟现实行业应用:/VRunSoftYanlz/article/details/88360157

++++Steam平台上的VR:/VRunSoftYanlz/article/details/88960085

++++Steam平台热销VR:/VRunSoftYanlz/article/details/89007741

++++VR实验:以太网帧的构成:/VRunSoftYanlz/article/details/82598140

++++实验四:存储器扩展实验:/VRunSoftYanlz/article/details/87834434

++++FrameVR示例V0913:/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003:/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022:/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022:/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册:/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABC:/vrunsoftyanlz/article/details/78630687

++++Unity面试题D:/VRunSoftYanlz/article/details/78630838

++++Unity面试题E:/vrunsoftyanlz/article/details/78630913

++++Unity面试题F:/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题:/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]:/VRunSoftYanlz/article/details/83964057

++++Lua快速入门篇(Xlua拓展):/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述):/VRunSoftYanlz/article/details/81041359

++++框架知识点:/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇):/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇):/VRunSoftYanlz/article/details/80630325

++++.Net框架设计:/VRunSoftYanlz/article/details/87401225

++++从零开始学架构:/VRunSoftYanlz/article/details/88095895

++++设计模式简单整理:/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇):/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考:/vrunsoftyanlz/article/details/80141811

++++Unity小游戏算法分析:/VRunSoftYanlz/article/details/87908365

++++Unity案例(Vehicle):/VRunSoftYanlz/article/details/82355876

++++UML类图:/vrunsoftyanlz/article/details/80289461

++++PowerDesigner简介:/VRunSoftYanlz/article/details/86500084

++++Unity知识点0001:/vrunsoftyanlz/article/details/8030

++++Unity知识点0008:/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇):/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇):/vrunsoftyanlz/article/details/80372628

++++Unity引擎基础:/vrunsoftyanlz/article/details/78881685

++++Unity面向组件开发:/vrunsoftyanlz/article/details/78881752

++++Unity物理系统:/vrunsoftyanlz/article/details/78881879

++++Unity2D平台开发:/vrunsoftyanlz/article/details/78882034

++++UGUI基础:/vrunsoftyanlz/article/details/78884693

++++UGUI进阶:/vrunsoftyanlz/article/details/78884882

++++UGUI综合:/vrunsoftyanlz/article/details/78885013

++++Unity动画系统基础:/vrunsoftyanlz/article/details/78886068

++++Unity动画系统进阶:/vrunsoftyanlz/article/details/78886198

++++Navigation导航系统:/vrunsoftyanlz/article/details/78886281

++++Unity特效渲染:/vrunsoftyanlz/article/details/78886403

++++Unity数据存储:/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite数据库:/vrunsoftyanlz/article/details/79254162

++++WWW类和协程:/vrunsoftyanlz/article/details/79254559

++++Unity网络:/vrunsoftyanlz/article/details/79254902

++++Unity资源加密:/VRunSoftYanlz/article/details/87644514

++++PhotonServer简介:/VRunSoftYanlz/article/details/86652770

++++编写Photon游戏服务器:/VRunSoftYanlz/article/details/86682935

++++C#事件:/vrunsoftyanlz/article/details/78631267

++++C#委托:/vrunsoftyanlz/article/details/78631183

++++C#集合:/vrunsoftyanlz/article/details/78631175

++++C#泛型:/vrunsoftyanlz/article/details/78631141

++++C#接口:/vrunsoftyanlz/article/details/78631122

++++C#静态类:/vrunsoftyanlz/article/details/78630979

++++C#中System.String类:/vrunsoftyanlz/article/details/78630945

++++C#数据类型:/vrunsoftyanlz/article/details/78630913

++++Unity3D默认的快捷键:/vrunsoftyanlz/article/details/78630838

++++游戏相关缩写:/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody刚体:/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材质:/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓:/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNI:/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换:/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器:/VRunSoftYanlz/article/details/82356217

++++UnityAPI.Resources资源:/VRunSoftYanlz/article/details/83155518

++++JSON数据结构:/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门:/VRunSoftYanlz/article/details/82356839

++++Unity企业内训(目录):/VRunSoftYanlz/article/details/82634668

++++Unity企业内训(第1讲):/VRunSoftYanlz/article/details/82634733

++++Unity企业内训(第2讲):/VRunSoftYanlz/article/details/82861180

++++Unity企业内训(第3讲):/VRunSoftYanlz/article/details/82927699

++++Unity企业内训(第4讲):/VRunSoftYanlz/article/details/83479776

++++Unity企业内训(第5讲):/VRunSoftYanlz/article/details/83963811

++++Unity企业内训(第6讲):/VRunSoftYanlz/article/details/84207696

++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828

++++插件<Obi Rope>:/VRunSoftYanlz/article/details/83963905

++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129

++++5G接入:云计算和雾计算:/VRunSoftYanlz/article/details/88372718

++++云计算通俗讲义:/VRunSoftYanlz/article/details/88652803

++++立钻哥哥Unity 学习空间:/VRunSoftYanlz

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《UnityAPI.Animation动画》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animation+AddClip+CrossFade+立钻哥哥++OK++)

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