《UnityAPI.Animation动画》
#《UnityAPI.Animation动画》发布说明:
++++“UnityAPI.Animation动画”是对UnityAPI中Animation动画类的剖析和拓展;
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)
$$$$博客溯源:
++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html
++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html
++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/
#Animation动画
#A1、Description描述
++A1、Description描述
++++立钻哥哥:Animation(动画)是用于播放动画;
++++[namespace]:UnityEngine;
++++[Inherits from]:Behaviour;
++++指定动画剪辑到动画组件并从脚本控制播放;该动画系统是基于权重并支持动画融合、添加动画、动画混合、层并完全控制播放的各个方面;
++++AnimationState可以用于改变动画的层、修改播放速度以及直接控制融合与混合;
++++动画也支持枚举,所以可以像这样在AnimationStates之间循环;
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906
++++[Application应用]:/VRunSoftYanlz/article/details/106086327
++++[Object对象]:/VRunSoftYanlz/article/details/10694
++++[GameObject]:/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256
++++[Component组件]:/VRunSoftYanlz/article/details/106367004
++++[Transform变换]:/VRunSoftYanlz/article/details/106607761
++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040
++++[Material材质]:/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:/VRunSoftYanlz/article/details/106268062
++++[Collider碰撞器]:/VRunSoftYanlz/article/details/106696886
++++[Rigidbody刚体]:/VRunSoftYanlz/article/details/106698042
++++[Animator动画]:/VRunSoftYanlz/article/details/106863517
++++[Joint关节]:/VRunSoftYanlz/article/details/106771226
++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995
++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063
#B2、Variables变量
++B2.1、animatePhysics
++B2.1、animatePhysics
++++立钻哥哥:是否动画物理;
++++如果打开这个选项,动画会在物理循环过程中被执行;这个选项只有在结合运动学刚体的时候才有用;
++++一个动画平台可以应用速度和摩擦到其顶部的刚体;为了使用这个,animatePhysics必须被启用,并且动画物体必须为一个运动学刚体;
++B2.2、clip
++B2.2、clip
++++立钻哥哥:剪辑;
++++默认的动画;
++++[AnimationClip]:/VRunSoftYanlz/article/details/106951675
++B2.3、cullingType
++B2.3、cullingType
++++立钻哥哥:剔除类型;
++++控制动画组件的剔除类型;
++B2.4、isPlaying
++B2.4、isPlaying
++++立钻哥哥:是否正播放;
++++有任意动画正播放?
++B2.5、localBounds
++B2.5、localBounds
++++立钻哥哥:本地边界;
++++在本地坐标空间这个动画的动画组件的AABB;
++++默认是基于动画状态计算(附加的动画剪辑),除非用户设置localBounds的值覆盖;
++B2.6、playAutomatically
++B2.6、playAutomatically
++++立钻哥哥:是否自动播放;
++++在启动的时候是否自动播放默认动画剪辑(Animation.clip);
++B2.7、this[string]
++B2.7、this[string]
++++立钻哥哥:动画状态;
++++返回指定名称的动画状态;
++B2.8、wrapMode
++B2.8、wrapMode
++++立钻哥哥:循环模式;
++++动画剪辑播放完成之后,应该如何操作?
#C3、Public Functions公有函数
++C3.1、AddClip
++C3.1、AddClip
++++立钻哥哥:添加剪辑;
++++[addLoopFrame]:是否应该在最后插入一个额外的帧匹配第一帧?如果在制作一个循环的动画,那么可以打开这个选项;
++++添加一个指定名称的动画剪辑;
++++在firstFrame和lastFrame之间添加动画剪辑,新的动画剪辑也会被添加到名称为newName的动画中;
++++如果已存在具有相同名称的剪辑,会被替换为新剪辑;
++++[AnimationClip]:/VRunSoftYanlz/article/details/106951675
++C3.2、Blend
++C3.2、Blend
++++立钻哥哥:混合;
++++在接下来的几秒内混合命名为animation的动画到targetWeight;
++++其他动画的播放将不会受到影响;
++C3.3、CrossFade
++C3.3、CrossFade
++++立钻哥哥:淡入淡出;
++++在一定时间内淡入名称为name的动画并且淡出其他动画;
++++如果模式是PlayMode.StopSameLayer,在同一层的动画将在动画淡入的时候淡出;如果模式是PlayMode.StopAll,所有动画将在淡入的时候淡出;
++++如果动画没有被设置成循环,它将停止并且在播放完成之后倒带至开始;
++C3.4、CrossFadeQueued
++C3.4、CrossFadeQueued
++++立钻哥哥:淡入淡出队列;
++++在前一个动画播放完成之后淡入淡出下一个动画;
++++例如可以播放一个特定的动画序列;
++++动画在播放前复制自身,因此可以在相同的动画间渐变,这可用来重叠两个相同的动画;例如可能有一个挥剑的动画,玩家快速挥动了2次,可以回放这个动画并从开始播放它,但会跳帧;
++++如果queue为pleteOthers这个动画只在所有其他动画都停止播放时才开始;
++++如果queue为QueueMode.PlayNow这个动画将以一个复制的动画状态立即开始播放;
++++动画播放完成后它间自动清除它自己;在播放完成后使用赋值的动画将导致一个异常;
++C3.5、GetClipCount
++C3.5、GetClipCount
++++立钻哥哥:获取剪辑数;
++++取得该动画的动画剪辑数量;
++C3.6、IsPlaying
++C3.6、IsPlaying
++++立钻哥哥:是否正播放;
++++名为name的动画正在播放吗?
++C3.7、Play
++C3.7、Play
++++立钻哥哥:播放;
++++不带有任何混合的播放动画;
++++如果不指定名称那么会播放默认动画;在无默认动画或没有指定名称的动画,那么不会播放动画并返回null;
++++playMode选项是让选择该动画怎样影响其他正播放的动画;
++++如果指定的动画正在播放,那么其他的动画将被停止,但是该动画不会回到开头;
++++当达到动画结束将自动停止并倒回到开始,除非播放模式设置为循环;
++++注意:如果对象在更新期间调用Animation.Play,对象被取消激活,那么播放会取消;当对象之后重新被激活,动画也不会开始播放;但是,如果后续帧的继续调用(即,而对象仍然处于非活动状态),则动画将在对象重新激活后开始播放;
++C3.8、PlayQueued
++C3.8、PlayQueued
++++立钻哥哥:播放队列;
++++在前一个动画播放完成之后直接播放下一个动画;
++++比如可能会一个接一个播放一个特殊序列的动画;
++++动画状态在播放之前会复制自己,因此可以在相同的动画之间进行淡入淡出;这个可以用于覆盖两个相同的动画;比如可能有一个剑挥舞的动画,玩家连续快速削两次;可以倒播这个动画然后从头再播放但是会看到动画之间有跳跃现象;
++++如果queue是pleteOthers,当所有其他动画停止播放,这个动画才会开始;
++++如果queue是QueueMode.PlayNow,这个动画将在一个重复的动画状态下立即开始播放;
++++当动画完成播放之后,它会自动清理;在一个动画状态结束之后使用它,将会导致一个异常;
++C3.9、RemoveClip
++C3.9、RemoveClip
++++立钻哥哥:移除剪辑;
++++从动画列表移除剪辑;
++++这将去掉剪辑和所有基于这个剪辑的动画状态;
++++这将去掉名称为clipName的动画状态;
++++[AnimationClip]:/VRunSoftYanlz/article/details/106951675
++C3.10、Rewind
++C3.10、Rewind
++++立钻哥哥:倒回;
++++倒回名称为name的动画;
++++倒回所有动画;
++C3.11、Sample
++C3.11、Sample
++++立钻哥哥:采样;
++++在当前状态对动画进行采样;
++++当明确想设置一些动画状态并且对它取样一次的时候有用;
++C3.12、Stop
++C3.12、Stop
++++立钻哥哥:停止;
++++停止所有当前Animation正在播放的动画;
++++停止一个动画会让动画重回开会位置;
#D4、立钻哥哥对Animation类的拓展
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906
++++[Application应用]:/VRunSoftYanlz/article/details/106086327
++++[Object对象]:/VRunSoftYanlz/article/details/10694
++++[GameObject]:/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256
++++[Component组件]:/VRunSoftYanlz/article/details/106367004
++++[Transform变换]:/VRunSoftYanlz/article/details/106607761
++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040
++++[Material材质]:/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:/VRunSoftYanlz/article/details/106268062
++++[Collider碰撞器]:/VRunSoftYanlz/article/details/106696886
++++[Rigidbody刚体]:/VRunSoftYanlz/article/details/106698042
++++[Animator动画]:/VRunSoftYanlz/article/details/106863517
++++[Joint关节]:/VRunSoftYanlz/article/details/106771226
++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995
++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063
++++[Input输入]:/VRunSoftYanlz/article/details/106843487
++++[Resources资源]:/VRunSoftYanlz/article/details/106818524
++++[Network网络]:/VRunSoftYanlz/article/details/106795026
++++[Collision碰撞]:/VRunSoftYanlz/article/details/106697669
++++[Matrix4x4矩阵]:/VRunSoftYanlz/article/details/106504027
++++[Renerer渲染器]:/VRunSoftYanlz/article/details/106481994
++++[AudioSource]:/VRunSoftYanlz/article/details/106462679
++++[AudioClip]:/VRunSoftYanlz/article/details/106448955
++++[Texture纹理]:/VRunSoftYanlz/article/details/106448589
++++[AssetBundle]:/VRunSoftYanlz/article/details/106412190
++++[ScriptableObject]:/VRunSoftYanlz/article/details/106392769
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)
++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html
++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html
++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/
【XR游戏开发QQ群:784477094】
++立钻哥哥推荐的拓展学习链接(Link_Url):
++++立钻哥哥Unity学习空间:/VRunSoftYanlz/
++++虚拟现实VR资讯:/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE开发基础:/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:/VRunSoftYanlz/article/details/88809370
++++Unity减少VR晕眩症:/VRunSoftYanlz/article/details/89115518
++++SteamVR简介:/VRunSoftYanlz/article/details/86484254
++++SteamVR脚本功能分析:/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0教程(一):/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:/VRunSoftYanlz/article/details/89931725
++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:/VRunSoftYanlz/article/details/86601950
++++OpenXR简介:/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:/VRunSoftYanlz/article/details/82562993
++++VRTK快速入门(杂谈):/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目录):/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:/VRunSoftYanlz/article/details/8310
++++虚拟现实行业应用:/VRunSoftYanlz/article/details/88360157
++++Steam平台上的VR:/VRunSoftYanlz/article/details/88960085
++++Steam平台热销VR:/VRunSoftYanlz/article/details/89007741
++++VR实验:以太网帧的构成:/VRunSoftYanlz/article/details/82598140
++++实验四:存储器扩展实验:/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:/VRunSoftYanlz/article/details/83280886
++++Unity5.x用户手册:/VRunSoftYanlz/article/details/81712741
++++Unity面试题ABC:/vrunsoftyanlz/article/details/78630687
++++Unity面试题D:/VRunSoftYanlz/article/details/78630838
++++Unity面试题E:/vrunsoftyanlz/article/details/78630913
++++Unity面试题F:/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面试题:/VRunSoftYanlz/article/details/78630967
++++禅道[zentao]:/VRunSoftYanlz/article/details/83964057
++++Lua快速入门篇(Xlua拓展):/VRunSoftYanlz/article/details/81173818
++++Lua快速入门篇(XLua教程):/VRunSoftYanlz/article/details/81141502
++++Lua快速入门篇(基础概述):/VRunSoftYanlz/article/details/81041359
++++框架知识点:/VRunSoftYanlz/article/details/80862879
++++游戏框架(UI框架夯实篇):/vrunsoftyanlz/article/details/80781140
++++游戏框架(初探篇):/VRunSoftYanlz/article/details/80630325
++++.Net框架设计:/VRunSoftYanlz/article/details/87401225
++++从零开始学架构:/VRunSoftYanlz/article/details/88095895
++++设计模式简单整理:/vrunsoftyanlz/article/details/79839641
++++专题:设计模式(精华篇):/VRunSoftYanlz/article/details/81322678
++++U3D小项目参考:/vrunsoftyanlz/article/details/80141811
++++Unity小游戏算法分析:/VRunSoftYanlz/article/details/87908365
++++Unity案例(Vehicle):/VRunSoftYanlz/article/details/82355876
++++UML类图:/vrunsoftyanlz/article/details/80289461
++++PowerDesigner简介:/VRunSoftYanlz/article/details/86500084
++++Unity知识点0001:/vrunsoftyanlz/article/details/8030
++++Unity知识点0008:/VRunSoftYanlz/article/details/81153606
++++U3D_Shader编程(第一篇:快速入门篇):/vrunsoftyanlz/article/details/80372071
++++U3D_Shader编程(第二篇:基础夯实篇):/vrunsoftyanlz/article/details/80372628
++++Unity引擎基础:/vrunsoftyanlz/article/details/78881685
++++Unity面向组件开发:/vrunsoftyanlz/article/details/78881752
++++Unity物理系统:/vrunsoftyanlz/article/details/78881879
++++Unity2D平台开发:/vrunsoftyanlz/article/details/78882034
++++UGUI基础:/vrunsoftyanlz/article/details/78884693
++++UGUI进阶:/vrunsoftyanlz/article/details/78884882
++++UGUI综合:/vrunsoftyanlz/article/details/78885013
++++Unity动画系统基础:/vrunsoftyanlz/article/details/78886068
++++Unity动画系统进阶:/vrunsoftyanlz/article/details/78886198
++++Navigation导航系统:/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:/vrunsoftyanlz/article/details/78886403
++++Unity数据存储:/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite数据库:/vrunsoftyanlz/article/details/79254162
++++WWW类和协程:/vrunsoftyanlz/article/details/79254559
++++Unity网络:/vrunsoftyanlz/article/details/79254902
++++Unity资源加密:/VRunSoftYanlz/article/details/87644514
++++PhotonServer简介:/VRunSoftYanlz/article/details/86652770
++++编写Photon游戏服务器:/VRunSoftYanlz/article/details/86682935
++++C#事件:/vrunsoftyanlz/article/details/78631267
++++C#委托:/vrunsoftyanlz/article/details/78631183
++++C#集合:/vrunsoftyanlz/article/details/78631175
++++C#泛型:/vrunsoftyanlz/article/details/78631141
++++C#接口:/vrunsoftyanlz/article/details/78631122
++++C#静态类:/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:/vrunsoftyanlz/article/details/78630945
++++C#数据类型:/vrunsoftyanlz/article/details/78630913
++++Unity3D默认的快捷键:/vrunsoftyanlz/article/details/78630838
++++游戏相关缩写:/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody刚体:/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材质:/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform变换:/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider轮碰撞器:/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources资源:/VRunSoftYanlz/article/details/83155518
++++JSON数据结构:/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入门:/VRunSoftYanlz/article/details/82356839
++++Unity企业内训(目录):/VRunSoftYanlz/article/details/82634668
++++Unity企业内训(第1讲):/VRunSoftYanlz/article/details/82634733
++++Unity企业内训(第2讲):/VRunSoftYanlz/article/details/82861180
++++Unity企业内训(第3讲):/VRunSoftYanlz/article/details/82927699
++++Unity企业内训(第4讲):/VRunSoftYanlz/article/details/83479776
++++Unity企业内训(第5讲):/VRunSoftYanlz/article/details/83963811
++++Unity企业内训(第6讲):/VRunSoftYanlz/article/details/84207696
++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828
++++插件<Obi Rope>:/VRunSoftYanlz/article/details/83963905
++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129
++++5G接入:云计算和雾计算:/VRunSoftYanlz/article/details/88372718
++++云计算通俗讲义:/VRunSoftYanlz/article/details/88652803
++++立钻哥哥Unity 学习空间:/VRunSoftYanlz
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--_--VRunSoft:lovezuanzuan--_--
《UnityAPI.Animation动画》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Animation+AddClip+CrossFade+立钻哥哥++OK++)