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unity Google 广告接入 SDK Android

时间:2019-05-13 05:34:44

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unity Google 广告接入 SDK Android

Google 广告接入参考

a.地址

GoogleAdMob网址:

/v2/apps/5239834645/overview?utm_source=internal&utm_medium=et&utm_campaign=helpcentrecontextualopt&utm_term=http%3A%2F%2Fgoo.gl%2F6Xkfcf&subid=ww-ww-et-amhelpv4&pli=1

Unity SDK 地址: /admob/unity/quick-start

示例工程地址:

/googleads/googleads-mobile-unity/tree/main/samples/HelloWorld

插件下载:如下图

下载之后直接导入,然后需要设置在GoogleAdMob中申请的应用id

b. 插件导入之后unity设置如下:

Assets > Google Mobile Ads > Settings之后出现如下图:

using UnityEngine.Events;using UnityEngine;using GoogleMobileAds.Api;using mon;using UnityEngine.UI;using System;using System.Collections.Generic;public class GoogleAdMobSDK : MonoBehaviour{public Text infoText;#region#if UNITY_IPHONE/// <summary>/// 开屏广告/// </summary>private readonly string AppOpenAdID = "ca-app-pub-3940256099942544/5662855259";/// <summary>/// 横幅广告/// </summary>private readonly string BannerAdID = "ca-app-pub-3940256099942544/2934735716";/// <summary>/// 插页式广告/// </summary>private readonly string InterstitialAdID = "ca-app-pub-3940256099942544/4411468910";/// <summary>/// 激励广告/// </summary>private readonly string RewardedAdID = "ca-app-pub-3940256099942544/1712485313";/// <summary>/// 插页式激励广告/// </summary>private readonly string RewardedInterstitialAdID = "ca-app-pub-3940256099942544/6978759866";/// <summary>/// 原生广告/// </summary>private readonly string NativeAdID = "ca-app-pub-3940256099942544/3986624511";#elif UNITY_ANDROID/// <summary>/// 开屏广告/// </summary>private readonly string AppOpenAdID = "ca-app-pub-3940256099942544/3419835294";/// <summary>/// 横幅广告/// </summary>private readonly string BannerAdID = "ca-app-pub-3940256099942544/6300978111";/// <summary>/// 插页式广告/// </summary>private readonly string InterstitialAdID = "ca-app-pub-3940256099942544/1033173712";/// <summary>/// 激励广告/// </summary>private readonly string RewardedAdID = "ca-app-pub-3940256099942544/5224354917";/// <summary>/// 插页式激励广告/// </summary>private readonly string RewardedInterstitialAdID = "ca-app-pub-3940256099942544/5354046379";/// <summary>/// 原生广告/// </summary>private readonly string NativeAdID = "ca-app-pub-3940256099942544/2247696110";#endif#endregionprivate readonly TimeSpan APPOPEN_TIMEOUT = TimeSpan.FromHours(4);private DateTime appOpenExpireTime;private AppOpenAd appOpenAd;private BannerView bannerView;private InterstitialAd interstitialAd;private RewardedAd rewardedAd;private RewardedInterstitialAd rewardedInterstitialAd;private float deltaTime;private bool isShowingAppOpenAd;public UnityEvent OnAdLoadedEvent;public UnityEvent OnAdFailedToLoadEvent;public UnityEvent OnAdOpeningEvent;public UnityEvent OnAdFailedToShowEvent;public UnityEvent OnUserEarnedRewardEvent;public UnityEvent OnAdClosedEvent;public bool showFpsMeter = true;#region UNITY MONOBEHAVIOR METHODSpublic void Start(){MobileAds.SetiOSAppPauseOnBackground(true);List<String> deviceIds = new List<String>() {AdRequest.TestDeviceSimulator };// 添加一些测试设备 ID(替换为您自己的设备 ID)。#if UNITY_IPHONEdeviceIds.Add("96e23e80653bb28980d3f40beb58915c");#elif UNITY_ANDROIDdeviceIds.Add("75EF8D155528C04DACBBA6F36F433035");#endif//配置 TagForChildDirectedTreatment 并测试设备 ID。RequestConfiguration requestConfiguration =new RequestConfiguration.Builder().SetTagForChildDirectedTreatment(TagForChildDirectedTreatment.Unspecified).SetTestDeviceIds(deviceIds).build();MobileAds.SetRequestConfiguration(requestConfiguration);// 初始化 Google 移动广告 SDK。MobileAds.Initialize(HandleInitCompleteAction);// 监听应用程序前台/后台事件。AppStateEventNotifier.AppStateChanged += OnAppStateChanged;}private void HandleInitCompleteAction(InitializationStatus initstatus){PrintStatus("Initialization complete.");// 不能保证调用来自 GoogleMobileAds 的回调// 主线程。// 在本例中,我们使用 MobileAdsEventExecutor 来安排这些调用// 下一个 Update() 循环。MobileAdsEventExecutor.ExecuteInUpdate(() =>{//statusText.text = "Initialization complete.";RequestBannerAd();});}private void Update(){//if (showFpsMeter)//{// fpsMeter.gameObject.SetActive(true);// deltaTime += (Time.deltaTime - deltaTime) * 0.1f;// float fps = 1.0f / deltaTime;// fpsMeter.text = string.Format("{0:0.} fps", fps);//}//else//{// fpsMeter.gameObject.SetActive(false);//}}#endregion#region HELPER METHODS/// <summary>/// 创建广告请求/// </summary>/// <returns></returns>private AdRequest CreateAdRequest(){return new AdRequest.Builder().AddKeyword("unity-admob-sample").Build();}#endregion#region 横幅广告/// <summary>/// 请求横幅广告/// </summary>public void RequestBannerAd(){this.ClearAdUnityAction();PrintStatus("请求横幅广告");// 这些广告单元配置为始终投放测试广告。string adUnitId = this.BannerAdID;//#if UNITY_EDITOR// string adUnitId = "unused";//#elif UNITY_ANDROID// string adUnitId = "ca-app-pub-3940256099942544/6300978111";//#elif UNITY_IPHONE// string adUnitId = "ca-app-pub-3940256099942544/2934735716";//#else// string adUnitId = "unexpected_platform";//#endif// 在重用之前清理横幅if (bannerView != null){bannerView.Destroy();}// Create a 320x50 banner at top of the screenbannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom);// 广告加载完成时,系统会执行 OnAdLoaded 事件。bannerView.OnAdLoaded += (sender, args) =>{PrintStatus("横幅广告已加载。");OnAdLoadedEvent.Invoke();};//广告加载失败时,系统会调用 OnAdFailedToLoad 事件。Message 参数描述发生的故障类型。bannerView.OnAdFailedToLoad += (sender, args) =>{PrintStatus("横幅广告无法加载并出现错误:" + args.LoadAdError.GetMessage());OnAdFailedToLoadEvent.Invoke();};//用户点按广告时,系统会调用此方法。如果您使用分析产品包跟踪点击,则此方法很适合记录点击。bannerView.OnAdOpening += (sender, args) =>{PrintStatus("横幅广告打开");OnAdOpeningEvent.Invoke();};//用户查看了广告的目标网址并返回应用时,系统会调用此方法。应用可以使用此方法恢复暂停的活动,或执行任何其他必要的操作,以做好互动准备。bannerView.OnAdClosed += (sender, args) =>{PrintStatus("横幅广告关闭");OnAdClosedEvent.Invoke();};//付费活动bannerView.OnPaidEvent += (sender, args) =>{string msg = string.Format("{0} (currency: {1}, value: {2}","横幅广告收到了付费事件。",args.AdValue.CurrencyCode,args.AdValue.Value);PrintStatus(msg);};// 加载横幅广告bannerView.LoadAd(CreateAdRequest());}/// <summary>/// 销毁横幅广告/// </summary>public void DestroyBannerAd(){if (bannerView != null){bannerView.Destroy();}}#endregion#region 插页式广告/// <summary>/// 请求和加载插页式广告/// </summary>public void RequestAndLoadInterstitialAd(){this.ClearAdUnityAction();PrintStatus("请求插页式广告");string adUnitId = this.InterstitialAdID;//#if UNITY_EDITOR// string adUnitId = "unused";//#elif UNITY_ANDROID// string adUnitId = "ca-app-pub-3940256099942544/1033173712";//#elif UNITY_IPHONE// string adUnitId = "ca-app-pub-3940256099942544/4411468910";//#else// string adUnitId = "unexpected_platform";//#endif// 使用前清理插页式广告if (interstitialAd != null){interstitialAd.Destroy();}interstitialAd = new InterstitialAd(adUnitId);// 添加事件处理程序//广告加载完成时,系统会执行 OnAdLoaded 事件。interstitialAd.OnAdLoaded += (sender, args) =>{PrintStatus("已加载插页式广告。");OnAdLoadedEvent.Invoke();};//广告加载失败时,系统会调用 OnAdFailedToLoad 事件。Message 参数用于描述发生了何种类型的失败。interstitialAd.OnAdFailedToLoad += (sender, args) =>{PrintStatus("插页式广告未能加载并出现错误: " + args.LoadAdError.GetMessage());OnAdFailedToLoadEvent.Invoke();};//在广告开始展示并铺满设备屏幕时,系统会调用此方法。interstitialAd.OnAdOpening += (sender, args) =>{PrintStatus("插页式广告 打开.");OnAdOpeningEvent.Invoke();};//此方法会在用户点按“关闭”图标或使用“返回”按钮关闭插页式广告时被调用。如果您的应用暂停了音频输出或游戏循环,则非常适合使用此方法恢复这些活动。interstitialAd.OnAdClosed += (sender, args) =>{PrintStatus("插页式广告关闭.");OnAdClosedEvent.Invoke();};//插页式广告记录了一次展示。interstitialAd.OnAdDidRecordImpression += (sender, args) =>{PrintStatus("插页式广告记录了一次展示。");};//插页式广告未能展示interstitialAd.OnAdFailedToShow += (sender, args) =>{PrintStatus("插页式广告未能展示");};//付费活动interstitialAd.OnPaidEvent += (sender, args) =>{string msg = string.Format("{0} (currency: {1}, value: {2}","插页式广告收到了付费事件。",args.AdValue.CurrencyCode,args.AdValue.Value);PrintStatus(msg);};// 加载插页式广告interstitialAd.LoadAd(CreateAdRequest());}/// <summary>/// 展示插页式广告/// </summary>public void ShowInterstitialAd(){if (interstitialAd != null && interstitialAd.IsLoaded()){interstitialAd.Show();}else{PrintStatus("插页式广告尚未准备就绪。");}}/// <summary>/// 销毁插页式广告/// </summary>public void DestroyInterstitialAd(){if (interstitialAd != null){interstitialAd.Destroy();}}#endregion#region 激励广告/// <summary>/// 请求和加载激励广告/// </summary>public void RequestAndLoadRewardedAd(){this.ClearAdUnityAction();PrintStatus("请求激励广告");string adUnitId = this.RewardedAdID;//#if UNITY_EDITOR// string adUnitId = "unused";//#elif UNITY_ANDROID// string adUnitId = "ca-app-pub-3940256099942544/5224354917";//#elif UNITY_IPHONE// string adUnitId = "ca-app-pub-3940256099942544/1712485313";//#else// string adUnitId = "unexpected_platform";//#endif// 创建新的激励广告实例rewardedAd = new RewardedAd(adUnitId);// 添加事件处理程序//在广告加载完成时被调用。rewardedAd.OnAdLoaded += (sender, args) =>{PrintStatus("已加载激励广告。");OnAdLoadedEvent.Invoke();this.ShowRewardedAd();};//在广告加载失败时被调用。提供的 AdErrorEventArgs 的 Message 属性用于描述发生了何种类型的失败。rewardedAd.OnAdFailedToLoad += (sender, args) =>{PrintStatus("激励广告加载失败。");OnAdFailedToLoadEvent.Invoke();};//在广告开始展示并铺满设备屏幕时被调用。如需暂停应用音频输出或游戏循环,则非常适合使用此方法。rewardedAd.OnAdOpening += (sender, args) =>{PrintStatus("激励广告 打开.");OnAdOpeningEvent.Invoke();};//在广告显示失败时被调用。提供的 AdErrorEventArgs 的 Message 属性用于描述发生了何种类型的失败。rewardedAd.OnAdFailedToShow += (sender, args) =>{PrintStatus("激励广告未能展示并出现以下错误:" + args.AdError.GetMessage());OnAdFailedToShowEvent.Invoke();};//在用户点按“关闭”图标或使用“返回”按钮关闭激励视频广告时被调用。如果您的应用暂停了音频输出或游戏循环,则非常适合使用此方法恢复这些活动rewardedAd.OnAdClosed += (sender, args) =>{PrintStatus("激励广告 关闭.");OnAdClosedEvent.Invoke();};//用户获得的激励广告奖励:rewardedAd.OnUserEarnedReward += (sender, args) =>{PrintStatus("用户获得的奖励广告奖励:" + args.Amount);OnUserEarnedRewardEvent.Invoke();};//激励广告记录了一次展示。rewardedAd.OnAdDidRecordImpression += (sender, args) =>{PrintStatus("激励广告记录了一次展示");};rewardedAd.OnPaidEvent += (sender, args) =>{string msg = string.Format("{0} (currency: {1}, value: {2}","激励广告收到了付费事件。",args.AdValue.CurrencyCode,args.AdValue.Value);PrintStatus(msg);};// Create empty ad requestrewardedAd.LoadAd(CreateAdRequest());}/// <summary>/// 展示激励广告/// </summary>public void ShowRewardedAd(){PrintStatus("展示激励广告" + (rewardedAd != null));if (rewardedAd != null){rewardedAd.Show();}else{PrintStatus("奖励广告尚未准备就绪。");}}/// <summary>/// 请求和加载插页式广告/// </summary>public void RequestAndLoadRewardedInterstitialAd(){this.ClearAdUnityAction();PrintStatus("请求插页式广告");// 这些广告单元配置为始终投放测试广告。string adUnitId = this.RewardedInterstitialAdID;//#if UNITY_EDITOR// string adUnitId = "unused";//#elif UNITY_ANDROID// string adUnitId = "ca-app-pub-3940256099942544/5354046379";//#elif UNITY_IPHONE// string adUnitId = "ca-app-pub-3940256099942544/6978759866";//#else// string adUnitId = "unexpected_platform";//#endif// 创建插页式广告。RewardedInterstitialAd.LoadAd(adUnitId, CreateAdRequest(), (rewardedInterstitialAd, error) =>{if (error != null){PrintStatus("奖励插页式广告加载失败并出现错误: " + error);return;}this.rewardedInterstitialAd = rewardedInterstitialAd;PrintStatus("已加载奖励插页式广告。");// Register for ad events.this.rewardedInterstitialAd.OnAdDidPresentFullScreenContent += (sender, args) =>{PrintStatus("展示了奖励插页式广告。");};this.rewardedInterstitialAd.OnAdDidDismissFullScreenContent += (sender, args) =>{PrintStatus("奖励插页式广告已关闭。");this.rewardedInterstitialAd = null;};this.rewardedInterstitialAd.OnAdFailedToPresentFullScreenContent += (sender, args) =>{PrintStatus("奖励插页式广告未能展示并出现错误: " +args.AdError.GetMessage());this.rewardedInterstitialAd = null;};this.rewardedInterstitialAd.OnPaidEvent += (sender, args) =>{string msg = string.Format("{0} (currency: {1}, value: {2}","奖励插页式广告收到了付费事件。",args.AdValue.CurrencyCode,args.AdValue.Value);PrintStatus(msg);};this.rewardedInterstitialAd.OnAdDidRecordImpression += (sender, args) =>{PrintStatus("奖励插页式广告记录了一次展示。");};});}/// <summary>/// 展示插页式广告/// </summary>public void ShowRewardedInterstitialAd(){if (rewardedInterstitialAd != null){rewardedInterstitialAd.Show((reward) =>{PrintStatus("奖励插页式广告 奖励:" + reward.Amount);});}else{PrintStatus("激励式插页式广告尚未准备就绪。");}}#endregion#region 开屏广告/// <summary>/// 是否开屏广告/// </summary>public bool IsAppOpenAdAvailable{get{return (!isShowingAppOpenAd&& appOpenAd != null&& DateTime.Now < appOpenExpireTime);}}public void OnAppStateChanged(AppState state){// 当应用程序处于前台时显示应用程序打开广告。//UnityEngine.PrintStatus("App State is " + state);// OnAppStateChanged 不能保证在 Unity UI 线程上执行。MobileAdsEventExecutor.ExecuteInUpdate(() =>{if (state == AppState.Foreground){ShowAppOpenAd();}});}/// <summary>/// 请求和加载开屏广告/// </summary>public void RequestAndLoadAppOpenAd(){PrintStatus("请求 开屏广告.");string adUnitId = this.AppOpenAdID;//#if UNITY_EDITOR// string adUnitId = "unused";//#elif UNITY_ANDROID// string adUnitId = "ca-app-pub-3940256099942544/3419835294";//#elif UNITY_IPHONE// string adUnitId = "ca-app-pub-3940256099942544/5662855259";//#else// string adUnitId = "unexpected_platform";//#endif// 创建新的应用打开广告实例AppOpenAd.LoadAd(adUnitId,ScreenOrientation.Portrait,CreateAdRequest(),OnAppOpenAdLoad);}/// <summary>/// 加载开屏广告/// </summary>/// <param name="ad"></param>/// <param name="error"></param>private void OnAppOpenAdLoad(AppOpenAd ad, AdFailedToLoadEventArgs error){if (error != null){PrintStatus("应用打开广告未能加载并出现错误: " + error);return;}PrintStatus("应用打开广告已加载。 请后台应用程序并返回。");this.appOpenAd = ad;this.appOpenExpireTime = DateTime.Now + APPOPEN_TIMEOUT;}/// <summary>/// 展示开屏广告/// </summary>public void ShowAppOpenAd(){if (!IsAppOpenAdAvailable){return;}// Register for ad events.this.appOpenAd.OnAdDidDismissFullScreenContent += (sender, args) =>{PrintStatus("开屏广告 dismissed.");isShowingAppOpenAd = false;if (this.appOpenAd != null){this.appOpenAd.Destroy();this.appOpenAd = null;}};this.appOpenAd.OnAdFailedToPresentFullScreenContent += (sender, args) =>{PrintStatus("开屏广告未能出现错误: " + args.AdError.GetMessage());isShowingAppOpenAd = false;if (this.appOpenAd != null){this.appOpenAd.Destroy();this.appOpenAd = null;}};this.appOpenAd.OnAdDidPresentFullScreenContent += (sender, args) =>{PrintStatus("开屏广告 打开.");};this.appOpenAd.OnAdDidRecordImpression += (sender, args) =>{PrintStatus("开屏广告 记录了一个印象。.");};this.appOpenAd.OnPaidEvent += (sender, args) =>{string msg = string.Format("{0} (currency: {1}, value: {2}","App Open ad received a paid event.",args.AdValue.CurrencyCode,args.AdValue.Value);PrintStatus(msg);};isShowingAppOpenAd = true;appOpenAd.Show();}#endregion#region AD INSPECTORpublic void OpenAdInspector(){PrintStatus("打开广告检查器。");MobileAds.OpenAdInspector((error) =>{if (error != null){PrintStatus("广告检查器无法打开并出现错误:" + error);}else{PrintStatus("广告检查器已成功打开。");}});}#endregion#region Utility///<summary>/// 记录消息并更新主线程上的状态文本///<summary>private void PrintStatus(string message){infoText.text += "\n" + message;MobileAdsEventExecutor.ExecuteInUpdate(() =>{//statusText.text = message;});}#endregion#region 外部调用接口/// <summary>/// 清理广告事件/// </summary>public void ClearAdUnityAction(){this.OnAdLoadedEvent.RemoveAllListeners();this.OnAdFailedToLoadEvent.RemoveAllListeners();this.OnAdOpeningEvent.RemoveAllListeners();this.OnAdFailedToShowEvent.RemoveAllListeners();this.OnUserEarnedRewardEvent.RemoveAllListeners();this.OnAdClosedEvent.RemoveAllListeners();}/// <summary>/// 请求激励视频广告/// </summary>/// <param name="_OnAdLoadedEvent"> 在广告加载完成时被调用</param>/// <param name="_OnAdFailedToLoadEvent">在广告加载失败时被调用</param>/// <param name="_OnAdOpeningEvent">在广告开始展示并铺满设备屏幕时被调用</param>/// <param name="_OnAdFailedToShowEvent">在广告显示失败时被调用</param>/// <param name="_OnUserEarnedRewardEvent">用户获得的激励广告奖励</param>/// <param name="_OnAdClosedEvent">在用户点按“关闭”图标或使用“返回”按钮关闭激励视频广告时被调用</param>public void RequestAndLoadRewardedAd(UnityAction _OnAdLoadedEvent, UnityAction _OnAdFailedToLoadEvent,UnityAction _OnAdOpeningEvent, UnityAction _OnAdFailedToShowEvent, UnityAction _OnUserEarnedRewardEvent, UnityAction _OnAdClosedEvent){this.OnAdLoadedEvent.AddListener(_OnAdLoadedEvent);this.OnAdFailedToLoadEvent.AddListener(_OnAdFailedToLoadEvent);this.OnAdOpeningEvent.AddListener(_OnAdOpeningEvent);this.OnAdFailedToShowEvent.AddListener(_OnAdFailedToShowEvent);this.OnUserEarnedRewardEvent.AddListener(_OnUserEarnedRewardEvent);this.OnAdClosedEvent.AddListener(_OnAdClosedEvent);this.RequestAndLoadRewardedAd();}public void RequestAndLoadRewardedAd1(){PrintStatus("RequestAndLoadRewardedAd1");this.RequestAndLoadRewardedAd(null, null, null, null, null, null);}/// <summary>/// 请求和加载插页式广告/// </summary>/// <param name="_OnAdLoadedEvent"> 在广告加载完成时被调用</param>/// <param name="_OnAdFailedToLoadEvent">在广告加载失败时被调用</param>/// <param name="_OnAdOpeningEvent">在广告开始展示并铺满设备屏幕时被调用</param>/// <param name="_OnAdFailedToShowEvent">在广告显示失败时被调用</param>/// <param name="_OnUserEarnedRewardEvent">用户获得的激励广告奖励</param>/// <param name="_OnAdClosedEvent">在用户点按“关闭”图标或使用“返回”按钮关闭激励视频广告时被调用</param>public void RequestAndLoadRewardedInterstitialAd(UnityAction _OnAdLoadedEvent, UnityAction _OnAdFailedToLoadEvent,UnityAction _OnAdOpeningEvent, UnityAction _OnAdFailedToShowEvent, UnityAction _OnUserEarnedRewardEvent, UnityAction _OnAdClosedEvent){this.OnAdLoadedEvent.AddListener(_OnAdLoadedEvent);this.OnAdFailedToLoadEvent.AddListener(_OnAdFailedToLoadEvent);this.OnAdOpeningEvent.AddListener(_OnAdOpeningEvent);this.OnAdFailedToShowEvent.AddListener(_OnAdFailedToShowEvent);this.OnUserEarnedRewardEvent.AddListener(_OnUserEarnedRewardEvent);this.OnAdClosedEvent.AddListener(_OnAdClosedEvent);this.RequestAndLoadRewardedInterstitialAd();}public void RequestAndLoadRewardedInterstitialAd1(){PrintStatus("RequestAndLoadRewardedInterstitialAd1");this.RequestAndLoadRewardedInterstitialAd(null, null, null, null, null, null);}/// <summary>/// 请求横幅广告/// </summary>/// <param name="_OnAdLoadedEvent"> 在广告加载完成时被调用</param>/// <param name="_OnAdFailedToLoadEvent">在广告加载失败时被调用</param>/// <param name="_OnAdOpeningEvent">在广告开始展示并铺满设备屏幕时被调用</param>/// <param name="_OnAdFailedToShowEvent">在广告显示失败时被调用</param>/// <param name="_OnUserEarnedRewardEvent">用户获得的激励广告奖励</param>/// <param name="_OnAdClosedEvent">在用户点按“关闭”图标或使用“返回”按钮关闭激励视频广告时被调用</param>public void RequestBannerAd(UnityAction _OnAdLoadedEvent, UnityAction _OnAdFailedToLoadEvent,UnityAction _OnAdOpeningEvent, UnityAction _OnAdFailedToShowEvent, UnityAction _OnUserEarnedRewardEvent, UnityAction _OnAdClosedEvent){this.OnAdLoadedEvent.AddListener(_OnAdLoadedEvent);this.OnAdFailedToLoadEvent.AddListener(_OnAdFailedToLoadEvent);this.OnAdOpeningEvent.AddListener(_OnAdOpeningEvent);this.OnAdFailedToShowEvent.AddListener(_OnAdFailedToShowEvent);this.OnUserEarnedRewardEvent.AddListener(_OnUserEarnedRewardEvent);this.OnAdClosedEvent.AddListener(_OnAdClosedEvent);this.RequestBannerAd();}public void RequestBannerAd1(){PrintStatus("RequestBannerAd1");this.RequestBannerAd(null, null, null, null, null, null);}/// <summary>/// 请求和加载插页式广告/// </summary>/// <param name="_OnAdLoadedEvent"> 在广告加载完成时被调用</param>/// <param name="_OnAdFailedToLoadEvent">在广告加载失败时被调用</param>/// <param name="_OnAdOpeningEvent">在广告开始展示并铺满设备屏幕时被调用</param>/// <param name="_OnAdFailedToShowEvent">在广告显示失败时被调用</param>/// <param name="_OnUserEarnedRewardEvent">用户获得的激励广告奖励</param>/// <param name="_OnAdClosedEvent">在用户点按“关闭”图标或使用“返回”按钮关闭激励视频广告时被调用</param>public void RequestAndLoadInterstitialAd(UnityAction _OnAdLoadedEvent, UnityAction _OnAdFailedToLoadEvent,UnityAction _OnAdOpeningEvent, UnityAction _OnAdFailedToShowEvent, UnityAction _OnUserEarnedRewardEvent, UnityAction _OnAdClosedEvent){this.OnAdLoadedEvent.AddListener(_OnAdLoadedEvent);this.OnAdFailedToLoadEvent.AddListener(_OnAdFailedToLoadEvent);this.OnAdOpeningEvent.AddListener(_OnAdOpeningEvent);this.OnAdFailedToShowEvent.AddListener(_OnAdFailedToShowEvent);this.OnUserEarnedRewardEvent.AddListener(_OnUserEarnedRewardEvent);this.OnAdClosedEvent.AddListener(_OnAdClosedEvent);this.RequestAndLoadInterstitialAd();}public void RequestAndLoadInterstitialAd1(){PrintStatus("RequestAndLoadInterstitialAd1");this.RequestAndLoadInterstitialAd(null, null, null, null, null, null);}#endregion}

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