视角跟随
本脚本为一个目标跟随
unity中3dUI或者模型始终面向摄像机,跟随摄像机视角旋转
使用方法超级简单,对于一个资深的Ctrl+cv程序极为友好
不多讲解直接上代码
代码模块
public class Focus : MonoBehaviour{// The target we are following[SerializeField] private Transform target;[SerializeField] private bool once;[SerializeField] private bool reverse;// The distance in the x-z plane to the target[SerializeField] private float distance = 10.0f;private void OnEnable(){Follow();}void LateUpdate(){if (once) return;Follow();}private void Follow(){var forward = target.TransformDirection(Vector3.forward);transform.position = target.position + forward * distance;var toward = Quaternion.identity;toward.SetLookRotation(!reverse ? target.forward : -target.forward, target.up);transform.rotation = toward;}}
使用讲解
我们的Target挂载摄像机
Once这个bool:为true时挂载的物体被激活时执行一次 效果为出现固定位置并固定悬浮
Reverse这个bool值功能为:挂载此脚本的物体反转
Dixtance为:出现后的距离
简单又实用