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700字范文 > 【Pygame合集】滴~穿越童年游戏指南 请查收:这里面有你玩过的游戏嘛?(附五款源码

【Pygame合集】滴~穿越童年游戏指南 请查收:这里面有你玩过的游戏嘛?(附五款源码

时间:2020-12-19 13:45:53

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【Pygame合集】滴~穿越童年游戏指南 请查收:这里面有你玩过的游戏嘛?(附五款源码

前言

🚀 作者 :“程序员梨子”

🚀 **文章简介 **:本篇文章主要是写了pygame实现五款各种类型的小游戏!

🚀 **文章源码免费获取 : 为了感谢每一个关注我的小可爱💓每篇文章的项目源码都是无

偿分享滴💓👇👇

可以私我获取完整的源码跟素材的哈!就直接自取滴

🚀 欢迎小伙伴们 点赞👍、收藏⭐、留言💬

正文

不会吧不会吧!不会现在还有人不知道这几款游戏吧?!

现如今,你我都已长大,从一个懵懂的孩童成长为了成年人。成年的我们,也时常会怀念过去,怀

念那无忧无虑的童年时光。

在童年,时间就像是一个陪伴我们嬉戏的玩伴,步伐轻而又慢,蚂蚁爬到了哪,云朵各色的形状,

都清清楚楚。游戏占据了我们童年中大部分的快乐。让我们一起坐上时光机,回到童年,回忆我们

童年做过的游戏,找寻童年的童趣。

今天小编就带你们了解一下,童年的五款游戏的巨大魅力~

一、小恐龙

1)代码展示

import cfgimport sysimport randomimport pygamefrom modules import *'''main'''def main(highest_score):# 游戏初始化pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('小恐龙闯关游戏')# 导入所有声音文件sounds = {}for key, value in cfg.AUDIO_PATHS.items():sounds[key] = pygame.mixer.Sound(value)# 游戏开始界面GameStartInterface(screen, sounds, cfg)# 定义一些游戏中必要的元素和变量score = 0score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)highest_score = highest_scorehighest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)dino = Dinosaur(cfg.IMAGE_PATHS['dino'])ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))cloud_sprites_group = pygame.sprite.Group()cactus_sprites_group = pygame.sprite.Group()ptera_sprites_group = pygame.sprite.Group()add_obstacle_timer = 0score_timer = 0# 游戏主循环clock = pygame.time.Clock()while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_SPACE or event.key == pygame.K_UP:dino.jump(sounds)elif event.key == pygame.K_DOWN:dino.duck()elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:dino.unduck()screen.fill(cfg.BACKGROUND_COLOR)# --随机添加云if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))# --随机添加仙人掌/飞龙add_obstacle_timer += 1if add_obstacle_timer > random.randrange(50, 150):add_obstacle_timer = 0random_value = random.randrange(0, 10)if random_value >= 5 and random_value <= 7:cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))else:position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))# --更新游戏元素dino.update()ground.update()cloud_sprites_group.update()cactus_sprites_group.update()ptera_sprites_group.update()score_timer += 1if score_timer > (cfg.FPS//12):score_timer = 0score += 1score = min(score, 99999)if score > highest_score:highest_score = scoreif score % 100 == 0:sounds['point'].play()if score % 1000 == 0:ground.speed -= 1for item in cloud_sprites_group:item.speed -= 1for item in cactus_sprites_group:item.speed -= 1for item in ptera_sprites_group:item.speed -= 1# --碰撞检测for item in cactus_sprites_group:if pygame.sprite.collide_mask(dino, item):dino.die(sounds)for item in ptera_sprites_group:if pygame.sprite.collide_mask(dino, item):dino.die(sounds)# --将游戏元素画到屏幕上dino.draw(screen)ground.draw(screen)cloud_sprites_group.draw(screen)cactus_sprites_group.draw(screen)ptera_sprites_group.draw(screen)score_board.set(score)highest_score_board.set(highest_score)score_board.draw(screen)highest_score_board.draw(screen)# --更新屏幕pygame.display.update()clock.tick(cfg.FPS)# --游戏是否结束if dino.is_dead:break# 游戏结束界面return GameEndInterface(screen, cfg), highest_score'''run'''if __name__ == '__main__':highest_score = 0while True:flag, highest_score = main(highest_score)if not flag: break

2)效果展示

二、坦克大战

1)代码展示

import osimport cfgimport pygamefrom modules import *'''主函数'''def main(cfg):# 游戏初始化pygame.init()pygame.mixer.init()screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))pygame.display.set_caption(cfg.TITLE)# 加载游戏素材sounds = {}for key, value in cfg.AUDIO_PATHS.items():sounds[key] = pygame.mixer.Sound(value)sounds[key].set_volume(1)# 开始界面is_dual_mode = gameStartInterface(screen, cfg)# 关卡数levelfilepaths = [os.path.join(cfg.LEVELFILEDIR, filename) for filename in sorted(os.listdir(cfg.LEVELFILEDIR))]# 主循环for idx, levelfilepath in enumerate(levelfilepaths):switchLevelIterface(screen, cfg, idx+1)game_level = GameLevel(idx+1, levelfilepath, sounds, is_dual_mode, cfg)is_win = game_level.start(screen)if not is_win: breakis_quit_game = gameEndIterface(screen, cfg, is_win)return is_quit_game'''run'''if __name__ == '__main__':while True:is_quit_game = main(cfg)if is_quit_game:break

2)效果展示

三、炸弹人

1)代码展示

'''Function:炸弹人小游戏'''import sysimport cfgimport randomimport pygamefrom modules import *'''游戏主程序'''def main(cfg):# 初始化pygame.init()pygame.mixer.init()pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1, 0.0)screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('炸弹人')# 开始界面Interface(screen, cfg, mode='game_start')# 游戏主循环font = pygame.font.SysFont('Consolas', 15)for gamemap_path in cfg.GAMEMAPPATHS:# -地图map_parser = mapParser(gamemap_path, bg_paths=cfg.BACKGROUNDPATHS, wall_paths=cfg.WALLPATHS, blocksize=cfg.BLOCKSIZE)# -水果fruit_sprite_group = pygame.sprite.Group()used_spaces = []for i in range(5):coordinate = map_parser.randomGetSpace(used_spaces)used_spaces.append(coordinate)fruit_sprite_group.add(Fruit(random.choice(cfg.FRUITPATHS), coordinate=coordinate, blocksize=cfg.BLOCKSIZE))# -我方Herocoordinate = map_parser.randomGetSpace(used_spaces)used_spaces.append(coordinate)ourhero = Hero(imagepaths=cfg.HEROZELDAPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='ZELDA')# -电脑Heroaihero_sprite_group = pygame.sprite.Group()coordinate = map_parser.randomGetSpace(used_spaces)aihero_sprite_group.add(Hero(imagepaths=cfg.HEROBATMANPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='BATMAN'))used_spaces.append(coordinate)coordinate = map_parser.randomGetSpace(used_spaces)aihero_sprite_group.add(Hero(imagepaths=cfg.HERODKPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='DK'))used_spaces.append(coordinate)# -炸弹bombbomb_sprite_group = pygame.sprite.Group()# -用于判断游戏胜利或者失败的flagis_win_flag = False# -主循环screen = pygame.display.set_mode(map_parser.screen_size)clock = pygame.time.Clock()while True:dt = clock.tick(cfg.FPS)for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit(-1)# --↑↓←→键控制上下左右, 空格键丢炸弹elif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP:ourhero.move('up')elif event.key == pygame.K_DOWN:ourhero.move('down')elif event.key == pygame.K_LEFT:ourhero.move('left')elif event.key == pygame.K_RIGHT:ourhero.move('right')elif event.key == pygame.K_SPACE:if ourhero.bomb_cooling_count <= 0:bomb_sprite_group.add(ourhero.generateBomb(imagepath=cfg.BOMBPATH, digitalcolor=cfg.YELLOW, explode_imagepath=cfg.FIREPATH))screen.fill(cfg.WHITE)# --电脑Hero随机行动for hero in aihero_sprite_group:action, flag = hero.randomAction(dt)if flag and action == 'dropbomb':bomb_sprite_group.add(hero.generateBomb(imagepath=cfg.BOMBPATH, digitalcolor=cfg.YELLOW, explode_imagepath=cfg.FIREPATH))# --吃到水果加生命值(只要是Hero, 都能加)ourhero.eatFruit(fruit_sprite_group)for hero in aihero_sprite_group:hero.eatFruit(fruit_sprite_group)# --游戏元素都绑定到屏幕上map_parser.draw(screen)for bomb in bomb_sprite_group:if not bomb.is_being:bomb_sprite_group.remove(bomb)explode_area = bomb.draw(screen, dt, map_parser)if explode_area:# --爆炸火焰范围内的Hero生命值将持续下降if ourhero.coordinate in explode_area:ourhero.health_value -= bomb.harm_valuefor hero in aihero_sprite_group:if hero.coordinate in explode_area:hero.health_value -= bomb.harm_valuefruit_sprite_group.draw(screen)for hero in aihero_sprite_group:hero.draw(screen, dt)ourhero.draw(screen, dt)# --左上角显示生命值pos_x = showText(screen, font, text=ourhero.hero_name+'(our):'+str(ourhero.health_value), color=cfg.YELLOW, position=[5, 5])for hero in aihero_sprite_group:pos_x, pos_y = pos_x+15, 5pos_x = showText(screen, font, text=hero.hero_name+'(ai):'+str(hero.health_value), color=cfg.YELLOW, position=[pos_x, pos_y])# --我方玩家生命值小于等于0/电脑方玩家生命值均小于等于0则判断游戏结束if ourhero.health_value <= 0:is_win_flag = Falsebreakfor hero in aihero_sprite_group:if hero.health_value <= 0:aihero_sprite_group.remove(hero)if len(aihero_sprite_group) == 0:is_win_flag = Truebreakpygame.display.update()clock.tick(cfg.FPS)if is_win_flag:Interface(screen, cfg, mode='game_switch')else:breakInterface(screen, cfg, mode='game_end')'''run'''if __name__ == '__main__':while True:main(cfg)

2)效果展示

四、吃豆人

1)代码展示

import sysimport cfgimport pygameimport modules.Levels as Levels'''开始某一关游戏'''def startLevelGame(level, screen, font):clock = pygame.time.Clock()SCORE = 0wall_sprites = level.setupWalls(cfg.SKYBLUE)gate_sprites = level.setupGate(cfg.WHITE)hero_sprites, ghost_sprites = level.setupPlayers(cfg.HEROPATH, [cfg.BlinkyPATH, cfg.ClydePATH, cfg.InkyPATH, cfg.PinkyPATH])food_sprites = level.setupFood(cfg.YELLOW, cfg.WHITE)is_clearance = Falsewhile True:for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit(-1)pygame.quit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_LEFT:for hero in hero_sprites:hero.changeSpeed([-1, 0])hero.is_move = Trueelif event.key == pygame.K_RIGHT:for hero in hero_sprites:hero.changeSpeed([1, 0])hero.is_move = Trueelif event.key == pygame.K_UP:for hero in hero_sprites:hero.changeSpeed([0, -1])hero.is_move = Trueelif event.key == pygame.K_DOWN:for hero in hero_sprites:hero.changeSpeed([0, 1])hero.is_move = Trueif event.type == pygame.KEYUP:if (event.key == pygame.K_LEFT) or (event.key == pygame.K_RIGHT) or (event.key == pygame.K_UP) or (event.key == pygame.K_DOWN):hero.is_move = Falsescreen.fill(cfg.BLACK)for hero in hero_sprites:hero.update(wall_sprites, gate_sprites)hero_sprites.draw(screen)for hero in hero_sprites:food_eaten = pygame.sprite.spritecollide(hero, food_sprites, True)SCORE += len(food_eaten)wall_sprites.draw(screen)gate_sprites.draw(screen)food_sprites.draw(screen)for ghost in ghost_sprites:# 幽灵随机运动(效果不好且有BUG)'''res = ghost.update(wall_sprites, None)while not res:ghost.changeSpeed(ghost.randomDirection())res = ghost.update(wall_sprites, None)'''# 指定幽灵运动路径if ghost.tracks_loc[1] < ghost.tracks[ghost.tracks_loc[0]][2]:ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])ghost.tracks_loc[1] += 1else:if ghost.tracks_loc[0] < len(ghost.tracks) - 1:ghost.tracks_loc[0] += 1elif ghost.role_name == 'Clyde':ghost.tracks_loc[0] = 2else:ghost.tracks_loc[0] = 0ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])ghost.tracks_loc[1] = 0if ghost.tracks_loc[1] < ghost.tracks[ghost.tracks_loc[0]][2]:ghost.changeSpeed(ghost.tracks[ghost.tracks_loc[0]][0: 2])else:if ghost.tracks_loc[0] < len(ghost.tracks) - 1:loc0 = ghost.tracks_loc[0] + 1elif ghost.role_name == 'Clyde':loc0 = 2else:loc0 = 0ghost.changeSpeed(ghost.tracks[loc0][0: 2])ghost.update(wall_sprites, None)ghost_sprites.draw(screen)score_text = font.render("Score: %s" % SCORE, True, cfg.RED)screen.blit(score_text, [10, 10])if len(food_sprites) == 0:is_clearance = Truebreakif pygame.sprite.groupcollide(hero_sprites, ghost_sprites, False, False):is_clearance = Falsebreakpygame.display.flip()clock.tick(10)return is_clearance'''显示文字'''def showText(screen, font, is_clearance, flag=False):clock = pygame.time.Clock()msg = 'Game Over!' if not is_clearance else 'Congratulations, you won!'positions = [[235, 233], [65, 303], [170, 333]] if not is_clearance else [[145, 233], [65, 303], [170, 333]]surface = pygame.Surface((400, 200))surface.set_alpha(10)surface.fill((128, 128, 128))screen.blit(surface, (100, 200))texts = [font.render(msg, True, cfg.WHITE),font.render('Press ENTER to continue or play again.', True, cfg.WHITE),font.render('Press ESCAPE to quit.', True, cfg.WHITE)]while True:for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()pygame.quit()if event.type == pygame.KEYDOWN:if event.key == pygame.K_RETURN:if is_clearance:if not flag:returnelse:main(initialize())else:main(initialize())elif event.key == pygame.K_ESCAPE:sys.exit()pygame.quit()for idx, (text, position) in enumerate(zip(texts, positions)):screen.blit(text, position)pygame.display.flip()clock.tick(10)'''初始化'''def initialize():pygame.init()icon_image = pygame.image.load(cfg.ICONPATH)pygame.display.set_icon(icon_image)screen = pygame.display.set_mode([606, 606])pygame.display.set_caption('吃豆豆小游戏')return screen'''主函数'''def main(screen):pygame.mixer.init()pygame.mixer.music.load(cfg.BGMPATH)pygame.mixer.music.play(-1, 0.0)pygame.font.init()font_small = pygame.font.Font(cfg.FONTPATH, 18)font_big = pygame.font.Font(cfg.FONTPATH, 24)for num_level in range(1, Levels.NUMLEVELS+1):level = getattr(Levels, f'Level{num_level}')()is_clearance = startLevelGame(level, screen, font_small)if num_level == Levels.NUMLEVELS:showText(screen, font_big, is_clearance, True)else:showText(screen, font_big, is_clearance)'''run'''if __name__ == '__main__':main(initialize())

2)效果展示

五、消消乐

1)代码展示

import osimport sysimport cfgimport pygamefrom modules import *'''游戏主程序'''def main():pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('开心消消乐🎃')# 加载背景音乐pygame.mixer.init()pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))pygame.mixer.music.set_volume(0.6)pygame.mixer.music.play(-1)# 加载音效sounds = {}sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))sounds['match'] = []for i in range(6):sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))# 加载字体font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)# 图片加载gem_imgs = []for i in range(1, 8):gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))# 主循环game = gemGame(screen, sounds, font, gem_imgs, cfg)while True:score = game.start()flag = False# 一轮游戏结束后玩家选择重玩或者退出while True:for event in pygame.event.get():if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):pygame.quit()sys.exit()elif event.type == pygame.KEYUP and event.key == pygame.K_r:flag = Trueif flag:breakscreen.fill((135, 206, 235))text0 = 'Final score: %s' % scoretext1 = 'Press <R> to restart the game.'text2 = 'Press <Esc> to quit the game.'y = 150for idx, text in enumerate([text0, text1, text2]):text_render = font.render(text, 1, (85, 65, 0))rect = text_render.get_rect()if idx == 0:rect.left, rect.top = (212, y)elif idx == 1:rect.left, rect.top = (122.5, y)else:rect.left, rect.top = (126.5, y)y += 100screen.blit(text_render, rect)pygame.display.update()game.reset()'''run'''if __name__ == '__main__':main()

2)效果展示

总结

安啦!文章就写到这里,你们的支持是我最大的动力,记得三连哦~

如果文章阅读量很多滴话会继续给大家分享各种游戏源码滴啦~

关注小编获取更多精彩内容!记得点击传送门哈👇👇👇👇👇👇

记得三连哦!如需打包好的完整源码+素材免费分享滴~找我就可以啦!

【Pygame合集】滴~穿越童年游戏指南 请查收:这里面有你玩过的游戏嘛?(附五款源码自取)

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