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YUV格式学习:YUV422P YV16 NV16 NV61格式转换成RGB24

时间:2019-09-24 21:20:15

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YUV格式学习:YUV422P YV16 NV16 NV61格式转换成RGB24

对于YUV422的格式,网上有一大堆资料,这里就不说了。直奔主题,给出如何转换的函数,一如既往,只用代码说事。

YUV422有打包格式(Packed),一如前文所述。同时还有平面格式(Planar),即Y、U、V是分开存储的,每个分量占一块地方,其中Y为width*height,而U、V合占width*height,该种格式每个像素占16比特。根据U、V的顺序,分出2种格式,U前V后即YUV422P,也叫I422,V前U后,叫YV16(YV表示Y后面跟着V,16表示16bit)。另外,还有一种变态的半平面格式(Semi-planar),即Y单独占一块地方,但其后U、V又紧挨着排在一起,根据U、V的顺序,又有2种,U前V后叫NV16,在国内好像很多人叫它为YUV422SP格式;V前U后叫NV61。不过这种格式似乎不太受VLC欢迎(具体可去看看VLC的wiki)。

先给出YUV422平面格式的转换函数,如下:

/**内存分布w+--------------------+|Y0Y1Y2Y3... ||... | h|... |||+--------------------+|U0U1||... | h|... |||+----------+|V0V1||... | h|... |||+----------+w/2*/void yuv422p_to_rgb24(YUV_TYPE type, unsigned char* yuv422p, unsigned char* rgb, int width, int height){int y, cb, cr;int r, g, b;int i = 0;unsigned char* p_y;unsigned char* p_u;unsigned char* p_v;unsigned char* p_rgb;p_y = yuv422p;p_u = p_y + width * height;p_v = p_u + width * height / 2;if (type == FMT_YV16){p_v = p_y + width * height;p_u = p_u + width * height / 2;}p_rgb = rgb;init_yuv422p_table();for (i = 0; i < width * height / 2; i++){y = p_y[0];cb = p_u[0];cr = p_v[0];r = MAX (0, MIN (255, (V[cr] + Y1[y])/10000)); //R valueb = MAX (0, MIN (255, (U[cb] + Y1[y])/10000)); //B valueg = MAX (0, MIN (255, (Y2[y] - 5094*(r) - 1942*(b))/10000)); //G value// 此处可调整RGB排序,BMP图片排序为BGR// 默认排序为:RGBp_rgb[0] = r;p_rgb[1] = g;p_rgb[2] = b;y = p_y[1];cb = p_u[0];cr = p_v[0];r = MAX (0, MIN (255, (V[cr] + Y1[y])/10000)); //R valueb = MAX (0, MIN (255, (U[cb] + Y1[y])/10000)); //B valueg = MAX (0, MIN (255, (Y2[y] - 5094*(r) - 1942*(b))/10000)); //G valuep_rgb[3] = r;p_rgb[4] = g;p_rgb[5] = b;p_y += 2;p_u += 1;p_v += 1;p_rgb += 6;}}

接着给出NV16、NV61转换成RGB的函数,如下:

/**内存分布w+--------------------+|Y0Y1Y2Y3... ||... | h|... |||+--------------------+|U0V0U1V1 ||... | h|... |||+--------------------+w/2UV交织为NV16,VU交织为NV61可以与上一函数合并,但方便查看,还是不合并*/void yuv422sp_to_rgb24(YUV_TYPE type, unsigned char* yuv422sp, unsigned char* rgb, int width, int height){int y, cb, cr;int r, g, b;int i = 0;unsigned char* p_y;unsigned char* p_uv;unsigned char* p_rgb;p_y = yuv422sp;p_uv = p_y + width * height; // uv分量在Y后面p_rgb = rgb;init_yuv422p_table();for (i = 0; i < width * height / 2; i++){y = p_y[0];if (type == FMT_NV16){cb = p_uv[0];cr = p_uv[1]; // v紧跟u,在u的下一个位置}if (type == FMT_NV61){cr = p_uv[0];cb = p_uv[1]; // u紧跟v,在v的下一个位置}r = MAX (0, MIN (255, (V[cr] + Y1[y])/10000)); //R valueb = MAX (0, MIN (255, (U[cb] + Y1[y])/10000)); //B valueg = MAX (0, MIN (255, (Y2[y] - 5094*(r) - 1942*(b))/10000)); //G value// 此处可调整RGB排序,BMP图片排序为BGR// 默认排序为:RGBp_rgb[0] = r;p_rgb[1] = g;p_rgb[2] = b;y = p_y[1];if (type == FMT_NV16){cb = p_uv[0];cr = p_uv[1];}if (type == FMT_NV61){cr = p_uv[0];cb = p_uv[1];}r = MAX (0, MIN (255, (V[cr] + Y1[y])/10000)); //R valueb = MAX (0, MIN (255, (U[cb] + Y1[y])/10000)); //B valueg = MAX (0, MIN (255, (Y2[y] - 5094*(r) - 1942*(b))/10000)); //G valuep_rgb[3] = r;p_rgb[4] = g;p_rgb[5] = b;p_y += 2;p_uv += 2;p_rgb += 6;}}

参考资料:

/yuv.php

/YUV/

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