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图像几何变换之透视变换

时间:2018-11-24 18:24:53

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图像几何变换之透视变换

1. 基本原理

透视变换(Perspective Transformation)的本质是将图像投影到一个新的视平面,其通用变换公式为:

(u,v)为原始图像像素坐标,(x=x’/w’,y=y’/w’)为变换之后的图像像素坐标。透视变换矩阵图解如下:

仿射变换(Affine Transformation)可以理解为透视变换的特殊形式。透视变换的数学表达式为:

所以,给定透视变换对应的四对像素点坐标,即可求得透视变换矩阵;反之,给定透视变换矩阵,即可对图像或像素点坐标完成透视变换,如下图所示:

2. OpenCV透视变换函数

Mat getPerspectiveTransform(const Point2f* src, const Point2f* dst)// Calculate a perspective transform from four pairs of the corresponding points.// src – Coordinates of quadrangle vertices in the source image.// dst – Coordinates of the corresponding quadrangle vertices in the destination image.void warpPerspective(InputArray src, OutputArray dst, InputArray M, Size dsize, int flags=INTER_LINEAR, int borderMode=BORDER_CONSTANT, const Scalar& borderValue=Scalar())// Apply a perspective transform to an image.// src – Source image.// dst – Destination image that has the size dsize and the same type as src.// M – 3*3 transformation matrix.// dsize – Size of the destination image.// flags – Combination of interpolation methods and the optional flag WARP_INVERSE_MAP that means that M is the inverse transformation (dstsrc).// borderMode – Pixel extrapolation method. When borderMode=BORDER_TRANSPARENT, it means that the pixels in the destination image that corresponds to the “outliers” in the source image are not modified by the function.// borderValue – Value used in case of a constant border. By default, it is 0.

3. 程序

#include <iostream>#include "highgui.h"#include "opencv2/imgproc/imgproc.hpp"int main(){// get original image.cv::Mat originalImage = cv::imread("road.png");// perspective image.cv::Mat perspectiveImage;// perspective transformcv::Point2f objectivePoints[4], imagePoints[4];// original image points.imagePoints[0].x = 10.0; imagePoints[0].y = 457.0;imagePoints[1].x = 395.0; imagePoints[1].y = 291.0;imagePoints[2].x = 624.0; imagePoints[2].y = 291.0;imagePoints[3].x = 1000.0; imagePoints[3].y = 457.0;// objective points of perspective image.// move up the perspective image : objectivePoints.y - value .// move left the perspective image : objectivePoints.x - value.double moveValueX = 0.0;double moveValueY = 0.0;objectivePoints[0].x = 46.0 + moveValueX; objectivePoints[0].y = 920.0 + moveValueY;objectivePoints[1].x = 46.0 + moveValueX; objectivePoints[1].y = 100.0 + moveValueY;objectivePoints[2].x = 600.0 + moveValueX; objectivePoints[2].y = 100.0 + moveValueY;objectivePoints[3].x = 600.0 + moveValueX; objectivePoints[3].y = 920.0 + moveValueY;cv::Mat transform = cv::getPerspectiveTransform(objectivePoints, imagePoints);// perspective.cv::warpPerspective(originalImage,perspectiveImage,transform,cv::Size(originalImage.rows, originalImage.cols),cv::INTER_LINEAR | cv::WARP_INVERSE_MAP);// cv::imshow("perspective image", perspectiveImage);// cvWaitKey(0);cv::imwrite("perspectiveImage.png", perspectiveImage);return 0;}

原始图像及其透视变换结果:

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