700字范文,内容丰富有趣,生活中的好帮手!
700字范文 > 最小生成树——Prim(普利姆)算法

最小生成树——Prim(普利姆)算法

时间:2021-08-03 23:02:22

相关推荐

最小生成树——Prim(普利姆)算法

【0】README

0.1)本文总结于 数据结构与算法分析, 源代码均为原创, 旨在 理解Prim算法的idea 并用 源代码加以实现;

0.2)最小生成树的基础知识,参见 /pacosonswjtu/article/details/49947085

【1】Prim算法相关

1.1)计算最小生成树的一种方法是使其连续地一步一步长成。在每一步, 都要吧一个节点当做根并往上加边,这样也就把相关联的顶点加到增长中的树上;

1.2)在算法中的任一时刻, 我们都可以看到一个已经添加到树上的顶点集, 而其余顶点尚未加到这颗树中。此时, 算法在每一阶段都可以通过选择边(u, v),使得(u, v)的值是所有u 在树上但v不在树上的边的值中的最小者, 而找出一个新的顶点并吧它添加到这颗树中;

1.3)具体步骤概括为:

step1)给定一个顶点为根节点;step2)每一步加一条边和一个顶点; (这也迎合了 顶点个数-边个数=1 );

1.4)看个荔枝:

对上图的分析(Analysis):

A1)可以看到, 其实Prim算法基本上和求最短路径的 Dijkstra算法一样, 因此和前面一样,我们对每一个顶点保留值 Dv和Pv 以及一个指标,指示该顶点是已知的还是未知的。这里,Dv是连接v 到已知顶点的最短边的权, 而 Pv则是导致Dv改变的最后的顶点。

A2)算法的其余部分一样, 唯一不同的是:由于Dv的定义不同, 因此它的更新法则不一样。事实上,Prim算法的更新法则比 Dijkstra算法简单:在每一个顶点v被选取后,对于每一个与v邻接的未知的w, Dw=min(Dw, Cw,v);

对上图的分析(Analysis):

A1)该算法整个的实现实际上和 Dijkstra算法的实现是一样的, 对于 Dijkstra算法分析所做的每一件事都可以用到这里。 不过要注意, Prim算法是在无向图上运行的, 因此当编写代码的时候要记住要吧每一条变都要放到两个邻接表中。

A2)不用堆时的运行时间为O(|V|^2), 它对于稠密图来说是最优的; 使用二叉堆的运行时间为 O(|E|log|V|), 它对于稀疏图是一个好的界限;

【2】source code + printing results(将我的代码打印结果 同 上图中的手动模拟的prim算法的结果进行比较,你会发现, 它们的结果完全相同,这也证实了我的代码的可行性)

2.1)download source code:/pacosonTang/dataStructure-algorithmAnalysis/tree/master/chapter9/p237_prim

2.2)source code at a glance(for complete code , please click the given link above):

#include "prim.h"//allocate the memory for initializing unweighted tableWeightedTable *initWeightedTable(int size){ WeightedTable* table;int i;table = (WeightedTable*)malloc(sizeof(WeightedTable) * size);if(!table){Error("out of space ,from func initWeightedTable");return NULL;}for(i = 0; i < size; i++){table[i] = makeEmptyWeightedTable(); if(!table[i])return NULL;}return table;} // allocate the memory for every element in unweighted table WeightedTable makeEmptyWeightedTable(){WeightedTable element;element = (WeightedTable)malloc(sizeof(struct WeightedTable));if(!element){Error("out of space ,from func makeEmptyWeightedTable");return NULL;} element->known = 0; // 1 refers to accessed , also 0 refers to not accessedelement->distance = MaxInt;element->path = -1; // index starts from 0 and -1 means the startup vertex unreaches other vertexsreturn element;}// allocate the memory for storing index of vertex in heap and let every element -1int *makeEmptyArray(int size){int *array;int i;array = (int*)malloc(size * sizeof(int));if(!array){Error("out of space ,from func makeEmptyArray");return NULL;} for(i=0; i<size; i++)array[i] = -1;return array;}//computing the unweighted shortest path between the vertex under initIndex and other vertexsvoid prim(AdjTable* adj, int size, int startVertex, BinaryHeap bh){ int adjVertex; int tempDistance;WeightedTable* table;int vertex;AdjTable temp; Distance tempDisStruct;int *indexOfVertexInHeap;int indexOfHeap;table = initWeightedTable(size); tempDisStruct = makeEmptyDistance();indexOfVertexInHeap = makeEmptyArray(size);tempDisStruct->distance = table[startVertex-1]->distance;tempDisStruct->vertexIndex = startVertex-1;insert(tempDisStruct, bh, indexOfVertexInHeap); // insert the (startVertex-1) into the binary heap table[startVertex-1]->distance = 0;// update the distance table[startVertex-1]->path = 0;// update the path of starting vertexwhile(!isEmpty(bh)){ vertex = deleteMin(bh, indexOfVertexInHeap).vertexIndex; // return the minimal element in binary heap//printBinaryHeap(bh);table[vertex]->known = 1; // update the vertex as accessed, also let responding known be 1temp = adj[vertex]->next;while(temp){adjVertex = temp->index; if(table[adjVertex]->known == 1) // judge whether table[adjVertex]->known is 1 or not{temp = temp->next;continue;}//tempDistance = table[vertex]->distance + temp->weight; // update the distancetempDistance = temp->weight;if(tempDistance < table[adjVertex]->distance){table[adjVertex]->distance = tempDistance;table[adjVertex]->path = vertex; //update the path of adjVertex, also responding path evaluated as vertex // key, we should judge whether adjVertex was added into the binary heap//if true , obviously the element has been added into the binary heap(so we can't add the element into heap once again)if(indexOfVertexInHeap[adjVertex] != -1) {indexOfHeap = indexOfVertexInHeap[adjVertex];bh->elements[indexOfHeap]->distance = tempDistance; // update the distance of corresponding vertex in binary heap}else // if not ture{tempDisStruct->distance = table[adjVertex]->distance;tempDisStruct->vertexIndex = adjVertex;insert(tempDisStruct, bh, indexOfVertexInHeap); // insert the adjVertex into the binary heap}} temp = temp->next;} printPrim(table, size, startVertex); printBinaryHeap(bh);printf("\n");} printf("\n");} //print unweighted tablevoid printPrim(WeightedTable* table, int size, int startVertex){int i; char *str[4] = {"vertex","known","distance","path"};printf("\n\t === storage table related to Prim alg as follows: === "); printf("\n\t %6s%6s%9s%5s", str[0], str[1], str[2], str[3]); for(i=0; i<size; i++){ if(i != startVertex-1 && table[i]->path!=-1) printf("\n\t %-3d %3d %5dv%-3d ", i+1, table[i]->known, table[i]->distance, table[i]->path+1);else if(table[i]->path == -1)printf("\n\t %-3d %3d %5d%-3d ", i+1, table[i]->known, table[i]->distance, table[i]->path);elseprintf("\n\t *%-3d %3d %5d%-3d ", i+1, table[i]->known, table[i]->distance, 0);} }int main(){ AdjTable* adj; BinaryHeap bh;int size = 7;int capacity;int i;int j; int startVertex;int adjTable[7][7] = {{0, 2, 4, 1, 0, 0, 0},{2, 0, 0, 3, 10, 0, 0},{4, 0, 0, 2, 0, 5, 0},{1, 3, 2, 0, 7, 8, 4},{0, 10, 0, 7, 0, 0, 6},{0, 0, 5, 8, 0, 0, 1},{0, 0, 0, 4, 6, 1, 0},};printf("\n\n\t ====== test for Prim alg finding weighted shortest path from adjoining table ======\n");adj = initAdjTable(size); printf("\n\n\t ====== the initial weighted adjoining table is as follows:======\n");for(i = 0; i < size; i++)for(j = 0; j < size; j++) if(adjTable[i][j])insertAdj(adj, j, i, adjTable[i][j]); // insertAdj the adjoining table overprintAdjTable(adj, size); capacity = 7;bh = initBinaryHeap(capacity+1);//conducting prim alg to find minimum spanning tree(MST)startVertex = 1; // you should know our index for storing vertex starts from 0prim(adj, size, startVertex, bh); return 0;}

2.3)printing results:

本内容不代表本网观点和政治立场,如有侵犯你的权益请联系我们处理。
网友评论
网友评论仅供其表达个人看法,并不表明网站立场。