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700字范文 > maya导出fbx没动画_maya做出的动画 导出FBX 在导入max时部分动画丢失 如何解决?...

maya导出fbx没动画_maya做出的动画 导出FBX 在导入max时部分动画丢失 如何解决?...

时间:2018-07-21 01:35:18

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maya导出fbx没动画_maya做出的动画 导出FBX 在导入max时部分动画丢失 如何解决?...

maya做出的动画,导出FBX,在导入max时部分动画丢失,如何解决?

bailing1254 LV11 -04-02

maya做出的动画,导出FBX,在导入max时部分动画丢失,如何解决?

悬赏分:80 - 离问题结束还有 14 天 23 小时

使用的最新的fbx插件,maya和max的插件版本相同,maya导出fbx的时候弹出下列信息

The plug-in has found the following skin definition problems :

Unable to find the bind pose for : / transform1 / R_shoulder / R_arm. Use the DAG node current transform.

Unable to find the bind pose for : / transform1. Use the DAG node current transform.

Unable to find the bind pose for : / transform1 / R_shoulder / R_arm / R_elbow / R_wrist. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / transform1 / R_shoulder / R_arm / R_elbow / R_wrist / R_hand / R_midA / R_midB / R_midC. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / transform1 / R_shoulder / R_arm / R_elbow / R_wrist / R_hand / R_thumbA. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / Layer_12ZS / nurbsCircle5. Use the DAG node current transform.

Unable to find the bind pose for : / Layer_12ZS. Use the DAG node current transform.

Unable to find the bind pose for : / Layer_12ZS / nurbsCircle5 / Root / splineA / splineB / splineC / splineD / neck / head / jaw. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / transform2 / L_shoulder. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / transform2. Use the DAG node current transform.

Unable to find the bind pose for : / transform2 / L_shoulder / L_arm / L_elbow. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / transform2 / L_shoulder / L_arm. Use the DAG node current transform.

Unable to find the bind pose for : / transform2 / L_shoulder. Use the DAG node current transform.

Unable to find the bind pose for : / transform2 / L_shoulder / L_arm / L_elbow / L_wrist / L_hand. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / transform2 / L_shoulder / L_arm / L_elbow / L_wrist / L_hand / L_indexA. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / transform2 / L_shoulder / L_arm / L_elbow / L_wrist / L_hand / L_ringA / L_ringB. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / transform2 / L_shoulder / L_arm / L_elbow / L_wrist / L_hand / L_minA / L_minB / L_minC. No bind poses in the hierarchy containing the object will be exported.

Unable to find the bind pose for : / Layer_12ZS / nurbsCircle5 / Root / R_leg / R_knee / R_ankle / R_ball / R_toe. No bind poses in the hierarchy containing the object will be exported.

请问是什么问题,急,如果有可能的话,求一下fbx里所有参数的详细解释!谢谢

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